The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016), while companies such as Google and Samsung continue to develop better and more affordable technologies for viewing and creating cinematic virtual reality experiences (cinematic VR). The VR medium offers new ways to communicate information and tell stories but we do not yet know how to tell those stories. The formal rules and understandings have not yet been defined. This research establishes ways that cinematic VR can appropriate techniques from cinema and game design. First, we explored a range of common cinema and game design techniques within the cinematic VR paradigm. Then, we analyzed four techniques, aperture/depth of field, 3D gifs fr...
Eric R. Williams, Carrie Love, Matt Love, Virtual Reality Cinema. Narrative Tips and Techniques, Rou...
The purpose of this research was to determine the level of narrative comprehension in films when wat...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
This paper discusses virtual reality as a new type o medium and it`s use within cinematography. I al...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Eric R. Williams, Carrie Love, Matt Love, Virtual Reality Cinema. Narrative Tips and Techniques, Rou...
The purpose of this research was to determine the level of narrative comprehension in films when wat...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
Cinematic virtual reality (VR) production has reached enough capacity to support a festival. This pa...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
This paper discusses virtual reality as a new type o medium and it`s use within cinematography. I al...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Eric R. Williams, Carrie Love, Matt Love, Virtual Reality Cinema. Narrative Tips and Techniques, Rou...
The purpose of this research was to determine the level of narrative comprehension in films when wat...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...