The purpose of this study was to describe how games can be used to learn value clarification techniques (VCT). Affective learning is centered on cognitive learning and so it is not often applied in class. Affective learning is usually only carried out by teachers in schools, particularly in elementary schools, if there are problems with student attitudes, and only advice and rules are given. This is based on the idea that unwanted attitudes can be prevented. Affective learning is needed in the classroom as a way to manage attitudes, and it can involve interesting games to be more embedded in student’s learning. Using VCT in affective learning differs from cognitive or psychomotor learning because of its focus on values. The implementation o...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
The Era of Industrial Revolution 4.0 has an impact on the young generation, especially, on attitudes...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Various teaching methods and techniques have been benefited in the light of constructivist approach ...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
AbstractGame based learning (GBL) help students improve problem-solving skills and make it possible ...
A fun and meaningful learning process at school is an important component in fostering student motiv...
Digital games have the potential to create active and engaging learning environments, supporting pro...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Creativity and teacher strategies in implementing learning are important things that need to be done...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
This article is interested in the integration of serious games in the classroom. Serious Games are c...
The Era of Industrial Revolution 4.0 has an impact on the young generation, especially, on attitudes...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Various teaching methods and techniques have been benefited in the light of constructivist approach ...
Research in psychology, neuroscience, pedagogy, and cognitive science has shown that emotions (or af...
AbstractGame based learning (GBL) help students improve problem-solving skills and make it possible ...
A fun and meaningful learning process at school is an important component in fostering student motiv...
Digital games have the potential to create active and engaging learning environments, supporting pro...
The experiential learning process is a relevant method used to enhance understanding of the field an...
Creativity and teacher strategies in implementing learning are important things that need to be done...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
Nowadays, students are significantly influenced by the digital era and are constantly handling digit...
[[abstract]]The purpose of this study was to investigate the learning effects of Teaching Games for ...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Educational computer games are increasingly being used in the formal schooling system; however, it i...
This article is interested in the integration of serious games in the classroom. Serious Games are c...