This research is motivated by the use of learning media that is not in accordance with the characteristics of students, where currently in the learning process educators only use textbooks and LKPD. Educators lack innovation to develop learning media that are more modern and in accordance with the characteristics of students, such as developing media that uses the internet and digital technology as operating tools. Based on this, research was conducted on the development of mathematical e-comic media based on Contextual Teaching and Learning on social arithmetic material for class VII students who met the valid, practical, and effective criteria. The research method used is Research and Development (R&D) with the ADDIE model (Analysis, Desi...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The development of teaching materials or instructional media that are tailored to the characteristic...
The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarit...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
The curriculum in Indonesia has been developing from year to year, until now the curriculum applied ...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
Learning mathematic was not only depended on materiel what was taught, but also it was depended on h...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The development of teaching materials or instructional media that are tailored to the characteristic...
The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarit...
The purpose of this research was to produce a product to attract students’ interest in learning math...
This study aims to produce E-Comic Math learning media for the fourth grade of SD Negeri Dadapan 02 ...
This article intends to develop mathematics learning media in the form of e-Comic in mathematics tea...
This study aims to develop e-comic media with a contextual approach to the material of quadrilateral...
Penelitian ini bertujuan untuk untuk mendapatkan media pembelajaran e-comic berbasis local wisdom pa...
Pada era generasi Z, dunia pendidikan perlu memanfaatkan teknologi dalam mengembangkan bahan ajar ya...
Abstract. Learning media is a tool to deliver the materials to students during teaching and learning...
This study aims to learn the feasibility of e-comic media in MTsN 12 Jombang. The method of this re...
The curriculum in Indonesia has been developing from year to year, until now the curriculum applied ...
This study aims to develop a valid mathematics e-comic learning media for class VIII students on sta...
Learning mathematic was not only depended on materiel what was taught, but also it was depended on h...
This study aims to determine: (1) how to implement comic media of mathematics learning in primary sc...
This study aims to develop products and determine the feasibility of e-comics on material rich in In...
The development of teaching materials or instructional media that are tailored to the characteristic...
The purpose of this research is to obtain the validity of E-Comic based problem-solving in similarit...