Serious game development involves a multidisciplinary team of teachers and computer scientists. But the difference in computer competencies between the team members is a recurring difficulty in this collaboration. Authoring tools, which provide interfaces adapted to users' competencies, are promising solutions to overcome this difficulty. However, existing authoring tools are either limited in their functionalities (not powerful) or too complex for non-computer scientists (not usable). A comprehensive set of design principles to address this limitation does not yet exist. The objective of this research was to define a set of design principles for the development of powerful and usable authoring tools. To achieve this objective, we first d...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
International audienceGame-based learning or serious game is becoming an important trend in e-learni...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...
Serious game development involves a multidisciplinary team of teachers and computer scientists. But ...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Serious games are games that support learning. Studying serious games has led our research group to ...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This project, as the name suggests is the research and design of a toolkit that is designed specifi...
In this paper we introduce Mokap, a novel authoring and development toolset for serious games. Mokap...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
The design of software products or services with good user experience (UX) requires a good understan...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
International audienceIn order to help teachers to adopt serious games, we explore the problem of ap...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
International audienceGame-based learning or serious game is becoming an important trend in e-learni...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...
Serious game development involves a multidisciplinary team of teachers and computer scientists. But ...
International audienceSerious games are pedagogical multimedia products made to help learners develo...
Serious games are increasingly used at all levels of education. However, research shows that serious...
Serious games are games that support learning. Studying serious games has led our research group to ...
Creating Serious Games (SG) involves a complicated and expensive process. Various stakeholders are c...
This project, as the name suggests is the research and design of a toolkit that is designed specifi...
In this paper we introduce Mokap, a novel authoring and development toolset for serious games. Mokap...
Background: Serious games are increasingly used at all levels of education. However, research shows ...
Serious Games represent an acknowledged potential for instruction, because they are able to strongly...
The design of software products or services with good user experience (UX) requires a good understan...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
International audienceIn order to help teachers to adopt serious games, we explore the problem of ap...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
International audienceGame-based learning or serious game is becoming an important trend in e-learni...
Background. Despite the continuous and abundant growth of the game market the uptake of serious game...