[EN] A key challenge that online retail faces is associated with the lack of physical contact (touch) with products, which has an impact on customers’ product evaluations and shopping experience and, as a result, influences consumer decision making. It is important to investigate mechanisms for compensating for an inability to touch products. We conducted two experiments to test hypotheses. Two experiments were conducted to test the hypotheses. Study I was designed to measure the role of instrumental NFT (vs. autotelic NFT) in the effects of brand on consumers’ purchase intention by manipulating the brand conditions (leading brand vs. non-leading brand). As expected, the results showed that instrumental NFT (rather than autotelic NFT)...
Previous research has found evidence that, due to the lack of sensory experience, shoppers are reluc...
Some people cannot buy products without first touching them, believing that doing so will create mor...
ABSTRACTThe relationship between need for touch and desire for unique products and (inter)dependent ...
The purpose of this study was to examine the role of brand familiarity in tactile product evaluation...
With the growth of various forms of non-touch media (e.g., catalog and Internet shopping), individua...
In recent years, ubiquitous growth of non-stores formats (internet and television shopping) has prom...
Touch is an important source of information for consumers, and there is much to learn about its role...
This study analyses the impact of Need-for-Touch (NFT) on the online purchase propensity by evaluati...
One of the key differentiators in physical retail environments compared to online shopping is the o...
Over the past few years, one of the most fundamental changes in current computer-mediated environmen...
Consumers differ regarding need for touch, and for some consumers haptic exploration plays a more im...
This research examines how touching (versus not touching) tactile-functional products—namely those t...
Although touchscreens are quickly becoming the primary means of accessing content online, research i...
This master thesis examines the influence of the Need-For-Touch (NFT) on the online purchase propens...
With the development of gesture-based interaction technologies (e.g., touchscreen devices and kineti...
Previous research has found evidence that, due to the lack of sensory experience, shoppers are reluc...
Some people cannot buy products without first touching them, believing that doing so will create mor...
ABSTRACTThe relationship between need for touch and desire for unique products and (inter)dependent ...
The purpose of this study was to examine the role of brand familiarity in tactile product evaluation...
With the growth of various forms of non-touch media (e.g., catalog and Internet shopping), individua...
In recent years, ubiquitous growth of non-stores formats (internet and television shopping) has prom...
Touch is an important source of information for consumers, and there is much to learn about its role...
This study analyses the impact of Need-for-Touch (NFT) on the online purchase propensity by evaluati...
One of the key differentiators in physical retail environments compared to online shopping is the o...
Over the past few years, one of the most fundamental changes in current computer-mediated environmen...
Consumers differ regarding need for touch, and for some consumers haptic exploration plays a more im...
This research examines how touching (versus not touching) tactile-functional products—namely those t...
Although touchscreens are quickly becoming the primary means of accessing content online, research i...
This master thesis examines the influence of the Need-For-Touch (NFT) on the online purchase propens...
With the development of gesture-based interaction technologies (e.g., touchscreen devices and kineti...
Previous research has found evidence that, due to the lack of sensory experience, shoppers are reluc...
Some people cannot buy products without first touching them, believing that doing so will create mor...
ABSTRACTThe relationship between need for touch and desire for unique products and (inter)dependent ...