Do brain games works? Brain games have been the attention of neuroscientists in these recent years. The market of brain training games has increased drastically, and every company claims that their games can train the users’ brain like memory, problem solving, reaction speed, etc. Yet, published research studies on brain games still cannot provide a strong evidence that these games benefit the brains. Thus, this project is to assess the effectiveness of existing brain games, specifically on memory aspect. 10 subjects were gathered and required to play a selected memory game. EEG data for each subject was collected before, during and after playing the game. A performance test was also conducted before and after playing game
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
Background: The function of cognition in young adults (around the age of 20 years) mostly does not ...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticit...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses th...
Is playing video game really a waste of time? No…!!! It’s merely a simple way of making the brain ph...
AbstractIn this paper, we aim to analyse the impact of training on improvement in cognitive abilitie...
Serious (biofeedback) games offer promising ways to supplement or replace more expensive face-to-fac...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...
Background: The function of cognition in young adults (around the age of 20 years) mostly does not ...
This paper discusses the development of cognitive training games based on meta-cognitive technique a...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
This paper explores the potential of collecting neurophysiological data in order to further understa...
Cognitive training is not always effective. This is also the case for the form of cognitive training...
The brain is able to perform cognitive functions in order to learn and adapt. Through neuroplasticit...
Computerized cognitive training is an area where the use of computer games technology and methods ha...
In recent years, research on Brain Computer Interface (BCI) games have grown rapidly due to the incr...
Brain-computer interaction (BCI) is starting to focus on healthy subjects. This research adresses th...
Is playing video game really a waste of time? No…!!! It’s merely a simple way of making the brain ph...
AbstractIn this paper, we aim to analyse the impact of training on improvement in cognitive abilitie...
Serious (biofeedback) games offer promising ways to supplement or replace more expensive face-to-fac...
The use of serious games and virtual environments for learning is increasing worldwide. These techno...
BCI gaming is a very young field; most games are proof-of-concepts. Work that compares BCIs in a gam...
Games are nowadays used to enhance different learning and teaching practices in institutions, compan...