This project research presents a method using Augmented Reality (AR) based technology to support navigation in an indoor environment to mitigate the current navigation technology which is Global Positioning System (GPS) based that cannot be implemented for indoor localization due to the incapability of the signal to penetrate buildings. Moreover, the existing Indoor Positioning System (IPS) such as Bluetooth, WLAN, RFID, Infrared and high-sensitivity GNSS are having high dependency on the infrastructure and low cost-effectiveness. This project includes comprehensive comparison of the current navigation technologies with the to-be-developed system. A survey has been conducted for gathering both user and system requirements. T...
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are the...
A guidance system is needed when freshmen explore their new building environment. With the advanceme...
Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when ti...
GPS-based navigation technology has been widely used in most of the commercial navigation applicatio...
This paper presents the use of augmented reality for indoor navigation. The aim is to create a mobil...
In recent years, indoor positioning was only possible with dedicated devices, but it is now becoming...
In last decade, expansion of mobile phones increased people’s usage of these devices. In parallel wi...
As technology advances, humans begin to be more dependent on the new technologies and rely on them m...
Indoor navigation is a very interesting scientific domain due to its potential use compared with the...
Finding a destination in an unfamiliar indoor environment requires cumbersome effort to refer to a p...
Implementing an indoor navigation system requires alternative techniques to the GPS. One solution is...
Unlike traditional visualization methods, augmented reality (AR) inserts virtual objects and informa...
In this technology and information age, Global Positioning System (GPS) plays an important role in t...
ABSTRACT: This paper presents a new methodology for utilizing Augmented Reality (AR) fiducial marker...
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development...
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are the...
A guidance system is needed when freshmen explore their new building environment. With the advanceme...
Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when ti...
GPS-based navigation technology has been widely used in most of the commercial navigation applicatio...
This paper presents the use of augmented reality for indoor navigation. The aim is to create a mobil...
In recent years, indoor positioning was only possible with dedicated devices, but it is now becoming...
In last decade, expansion of mobile phones increased people’s usage of these devices. In parallel wi...
As technology advances, humans begin to be more dependent on the new technologies and rely on them m...
Indoor navigation is a very interesting scientific domain due to its potential use compared with the...
Finding a destination in an unfamiliar indoor environment requires cumbersome effort to refer to a p...
Implementing an indoor navigation system requires alternative techniques to the GPS. One solution is...
Unlike traditional visualization methods, augmented reality (AR) inserts virtual objects and informa...
In this technology and information age, Global Positioning System (GPS) plays an important role in t...
ABSTRACT: This paper presents a new methodology for utilizing Augmented Reality (AR) fiducial marker...
This paper proposes an indoor location-based augmented reality framework (ILARF) for the development...
Vision-based approaches for mobile indoor localization do not rely on the infrastructure and are the...
A guidance system is needed when freshmen explore their new building environment. With the advanceme...
Navigating in unknown big indoor environments with static 2D maps is a challenge, especially when ti...