To be able to gain knowledge of human brain and study tbe perception of human towards stimulated events, emotions and sense, scientists have been using few main methods. They are Electroencephalograph (EEG), Computerized Axial Tomography (CAT) scans, Magnetic Resonance Imaging (MRI), Functional Magnetic Resonance Imaging (fMRI) and Magnetoencephalograph (MEG). These technologies, up to this date are able to help scientists, researchers and doctors to understand how brain works and doing analysis upon tbem. [1]. Meanwhile tbis prqject will be focusing on the usage of EEG to do tbe analysis on human brain. The EEG shows electrical impulses of tbe brain and can be recorded in form of waves. Recently, tbe emerging of auto stereoscopic ...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
An electroencephalogram (EEG) is a test that measures and records the electrical activity of brain....
Nowadays, the gaming popularity has increased among the society. The 2D technology has almost become...
Nowadays, a lot of scientists are concerned about the new technologies such as internet, video game...
This paper explores the potential of collecting neurophysiological data in order to further understa...
The popularity of 3D nowadays is no doubt. This technology has been used in lifestyles of human bein...
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive an...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Studies show that Information and Communication Technologies (ICT) positively affect learning proces...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
The current study examined electrical brain activation in adolescent participants playing three diff...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...
An electroencephalogram (EEG) is a test that measures and records the electrical activity of brain....
Nowadays, the gaming popularity has increased among the society. The 2D technology has almost become...
Nowadays, a lot of scientists are concerned about the new technologies such as internet, video game...
This paper explores the potential of collecting neurophysiological data in order to further understa...
The popularity of 3D nowadays is no doubt. This technology has been used in lifestyles of human bein...
Video games and electroencephalography (EEG) can be used together in more than one way: cognitive an...
The success and wider adaptability of smart phones has given a new dimension to the gaming industry....
Studies show that Information and Communication Technologies (ICT) positively affect learning proces...
In an era of rapid technological evolution, industries that utilize technology continue to innovate ...
Human brain performance emphasised on brain concentration levels and the existing ways to improve hu...
The current study examined electrical brain activation in adolescent participants playing three diff...
In this paper, an investigation and its results towards brain activity pattern recognition while pla...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Each human activity involves feelings and subjective emotions: different people will perform and sen...
Video games have become a ubiquitous part of demographically diverse cultures. Numerous studies have...