The introductory part of this article will focus on defining the methodological characteristics of the use of serious games (SGs) in education and training. Recently, these educational technologies, as well as digital games, have been used to allow students and professionals to acquire soft skills using a playful, competitive and interactive approach. In the second part of the paper, we will analyze how serious games are used in social life settings to promote inclusiveness and communication skills in subjects predisposed to experiencing exclusion and isolation. In the final part, future perspectives will be discussed and described
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
Il contributo presenta un’esperienza di formazione basata sul gioco rivolta a studentesse e studenti...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The introductory part of this article will focus on defining the methodological characteristics of t...
Abstract: At the end of the 20th century, scientific and technological discoveries opened the door t...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
I serious games hanno dimostrato di essere un valido strumento nel campo dell’istruzione per coinvol...
Il seguente lavoro si propone di realizzare una tassonomia inclusiva dei videogiochi, partendo dall’...
Nel corso della storia, il gioco è stato un elemento di importanza fondamentale per il percorso evol...
AbstractThe blooming growth of interest in Serious Games (SG) over the last decade spread its applic...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Innovation in technology together with evolution in pedagogical approaches is encouraging increased ...
Serious games are praised for their ability to educate their players in a varienty of social topics....
The purpose of this paper is to present a series of observations made by researchers and educators o...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
Il contributo presenta un’esperienza di formazione basata sul gioco rivolta a studentesse e studenti...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
The introductory part of this article will focus on defining the methodological characteristics of t...
Abstract: At the end of the 20th century, scientific and technological discoveries opened the door t...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...
I serious games hanno dimostrato di essere un valido strumento nel campo dell’istruzione per coinvol...
Il seguente lavoro si propone di realizzare una tassonomia inclusiva dei videogiochi, partendo dall’...
Nel corso della storia, il gioco è stato un elemento di importanza fondamentale per il percorso evol...
AbstractThe blooming growth of interest in Serious Games (SG) over the last decade spread its applic...
As Human Computer Interaction technologies evolve, they are supporting the generation of innovative ...
Serious Games represent an important opportunity for improving education thanks to their ability to ...
Innovation in technology together with evolution in pedagogical approaches is encouraging increased ...
Serious games are praised for their ability to educate their players in a varienty of social topics....
The purpose of this paper is to present a series of observations made by researchers and educators o...
This paper presents the results of a two-year participatory research conducted in 7 Italian schools ...
Il contributo presenta un’esperienza di formazione basata sul gioco rivolta a studentesse e studenti...
Nowadays formal education systems are under increasing pressure to respond and adapt to rapid techno...