Over the last years, works related to accessible technologies have increased both in number and in quality. This work presents a series of articles which explore different trends in the field of accessible video games for the blind or visually impaired. Reviewed articles are distributed in four categories covering the following subjects: (1) video game design and architecture, (2) video game adaptations, (3) accessible games as learning tools or treatments and (4) navigation and interaction in virtual environments. Current trends in accessible game design are also analysed, and data is presented regarding keyword use and thematic evolution over time. As a conclusion, a relative stagnation in the field of human-computer interaction for the b...
Despite the huge popularity and benefits of traditional board games, they present serious accessibil...
International audienceImproving access to information and technology for visually impaired people is...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Technology applications including games are generally not designed with the blind or visually impair...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
With the growth of information provided through computer systems, it is fundamental and legally nece...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Research into improving the accessibility of computer games can enable us to better understand what ...
[[abstract]]With the development of information technology, computer games have provided various gen...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
As video games continue to grow in popularity, accessibility is a key concern which developers must ...
Despite the huge popularity and benefits of traditional board games, they present serious accessibil...
International audienceImproving access to information and technology for visually impaired people is...
We address a timely issue of accessibility for visual information through the means of videos. Using...
Technology applications including games are generally not designed with the blind or visually impair...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
Tese de Mestrado, Informática, 2023, Universidade de Lisboa, Faculdade de CiênciasVisually-Impaired ...
This thesis presents a non-visual game for visually impaired people which uses technology designed f...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Accessible games, both for serious and for entertainment purposes, would allow inclusion and partici...
With the growth of information provided through computer systems, it is fundamental and legally nece...
AbstractThis study presents the development of a video game with audio and haptic interfaces that al...
Research into improving the accessibility of computer games can enable us to better understand what ...
[[abstract]]With the development of information technology, computer games have provided various gen...
A thesis submitted in partial fulfilment of the requirements of the University of Wolverhampton for ...
As video games continue to grow in popularity, accessibility is a key concern which developers must ...
Despite the huge popularity and benefits of traditional board games, they present serious accessibil...
International audienceImproving access to information and technology for visually impaired people is...
We address a timely issue of accessibility for visual information through the means of videos. Using...