Procedural Level Generation provides tools and techniques for generating many game levels from a single specification. Instead of creating levels by hand, level designers make use of generators that automate the creation process. However, iteratively improving a level's design requires encoding generators of adventures, puzzles and encounters in notations that bear little resemblance to generated content. Raising the level quality is difficult, because it is hard to reason about bugs that can manifest inside generated content. We take the position that debugging requires special attention. We argue that advancing the area of PCG calls for tools and debugging techniques that speed up procedural level design and empower level designers. We ...
Procedural content generation (PCG) is a long-used approach for creating a sizable volume of playabl...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Procedural Level Generation provides tools and techniques for generating many game levels from a sin...
Procedural generation of levels for video games has been around for decades but tends to not produce...
In experience-driven procedural content generation (EDPCG), the challenge of (parts of) a level are ...
With the passage of time, video games are becoming more complex, and their development incurs greate...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Video games are a peculiar medium, standing at the crossing point between art and software applicati...
Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Procedural content generation (PCG) is a long-used approach for creating a sizable volume of playabl...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...
Procedural Level Generation provides tools and techniques for generating many game levels from a sin...
Procedural generation of levels for video games has been around for decades but tends to not produce...
In experience-driven procedural content generation (EDPCG), the challenge of (parts of) a level are ...
With the passage of time, video games are becoming more complex, and their development incurs greate...
We aim to improve on the design of procedurally generated game levels. We propose a method which emp...
Abstract—The use of procedural content generation (PCG) techniques in game development has been most...
The monumental goal of Artificial Intelligence (AI) is to model general solutions that can be applie...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
Video games are a peculiar medium, standing at the crossing point between art and software applicati...
Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...
Procedural content generation (PCG) is a long-used approach for creating a sizable volume of playabl...
The development of content in digital games, such as game worlds, quests, levels, 3D-models, and tex...
Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the ...