Background. Game developers are continuously searching for new ways of populating their vast game worlds with competent and engaging Non-Player Characters (NPCs), and researchers believe Deep Reinforcement Learning (DRL) might be the solution for emergent behavior. Consequently, fusing NPCs with DRL practices has surged in recent years, however, proposed solutions rarely outperform traditional script-based NPCs. Objectives. This thesis explores a novel method of developing an adversarial DRL NPC by combining Reinforcement Learning (RL) algorithms. Our goal is to produce an agent that surpasses its script-based opponents by first mimicking their actions. Methods. The experiment commences with Imitation Learning (IL) before proceeding with su...
This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL age...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Background. Game developers are continuously searching for new ways of populating their vast game wo...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Accompanying the growing pace of AI research for video games is the development of new benchmark env...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
Deep Learning methods are known to be vulnerable to adversarial attacks. Since Deep Reinforcement Le...
In the game and robotics industries, the design of intelligent and interactive characters can be gr...
The goal of this work is to design applications, which demonstrate the power of machine learning in ...
Deep reinforcement learning (DRL) systems have transformed artificial intelligenceby solving complex...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
Games are played for many reasons. It can be a platform for social interaction, a way to challenge...
This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL age...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
Background. Game developers are continuously searching for new ways of populating their vast game wo...
When interacting with fictional environments, the users' sense of immersion can be broken when chara...
Accompanying the growing pace of AI research for video games is the development of new benchmark env...
Training agents to play in contemporary multiplayer actions game is a challenging task, especially w...
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible si...
Deep Learning methods are known to be vulnerable to adversarial attacks. Since Deep Reinforcement Le...
In the game and robotics industries, the design of intelligent and interactive characters can be gr...
The goal of this work is to design applications, which demonstrate the power of machine learning in ...
Deep reinforcement learning (DRL) systems have transformed artificial intelligenceby solving complex...
Reinforcement learning (RL) is a paradigm which involves an agent interacting with an environment. T...
In computer games, one use case for artificial intelligence is used to create interesting problems f...
Games are played for many reasons. It can be a platform for social interaction, a way to challenge...
This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL age...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...
The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the ...