We study the use of games as a metaphor for building social interaction in norm-governed multi-agent systems. As part of our research we propose MAGE (Multi-Agent Game Environment) as a logic-based framework that represents complex agent interactions as games. MAGE seeks to (a) reuse existing computational techniques for defining event-based normative sys- tem and (b) complement these techniques with a coordination component to support complex interactions. A game in MAGE is defined by a state, a set of normative rules describing the valid moves at different states and a set of effect rules describing how the state evolves as a result of a move taking place. Given a specification of the normative rules, in the implementation of a game, we u...
In this paper we propose the use of a shared social context to facilitate agent perception of social...
Agent technology enables the designers of computer based systems to construct software agents that...
For several years now, a field of research on simulating societies in interaction with their environ...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agen...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agent...
We develop an abstract framework for modelling multi-agent systems. The framework splits the state o...
The increasing presence of autonomous (software) systems in open environments in general, and the co...
Agent-based modelling is a popular and suitable tool for exploring the possible states of so-called ...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Abstract. We propose a programming framework for the implementation of norm-aware multi-agent system...
With increasing sophistication in modeling interpersonal interactions, including cultural and social...
Within the area of multi-agent systems, normative systems are a widely used framework for the coordi...
PosterInternational audienceWe propose a new vision of normative multi-agent systems for computer-su...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Norms are expectations of an agent about the behavior of other agents in the society. The human soci...
In this paper we propose the use of a shared social context to facilitate agent perception of social...
Agent technology enables the designers of computer based systems to construct software agents that...
For several years now, a field of research on simulating societies in interaction with their environ...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agen...
We study the use of games as a metaphor for building social interaction in norm-governed multi-agent...
We develop an abstract framework for modelling multi-agent systems. The framework splits the state o...
The increasing presence of autonomous (software) systems in open environments in general, and the co...
Agent-based modelling is a popular and suitable tool for exploring the possible states of so-called ...
There is an attention shift within the gaming industry toward more natural (long-term) behavior of n...
Abstract. We propose a programming framework for the implementation of norm-aware multi-agent system...
With increasing sophistication in modeling interpersonal interactions, including cultural and social...
Within the area of multi-agent systems, normative systems are a widely used framework for the coordi...
PosterInternational audienceWe propose a new vision of normative multi-agent systems for computer-su...
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents...
Norms are expectations of an agent about the behavior of other agents in the society. The human soci...
In this paper we propose the use of a shared social context to facilitate agent perception of social...
Agent technology enables the designers of computer based systems to construct software agents that...
For several years now, a field of research on simulating societies in interaction with their environ...