International audienceGiven a complex three-dimensional domain delimited by a closed and non-degenerate input triangle mesh without any self-intersection, a common geometry processing task consists in cutting up the domain into cells through a set of planar cuts, creating a "cut-cell mesh", i.e., a volumetric decomposition of the domain amenable to visualization (e.g., exploded views), animation (e.g., virtual surgery), or simulation (finite volume computations). A large number of methods have proposed either efficient or robust solutions, sometimes restricting the cuts to form a regular or adaptive grid for simplicity; yet, none can guarantee both properties, severely limiting their usefulness in practice. At the core of the difficulty is ...
We describe a physically based framework for interactive modeling and cutting of 3-dimensional soft ...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on program...
International audienceGiven a complex three-dimensional domain delimited by a closed and non-degener...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
We present a novel virtual node algorithm (VNA) for changing tetrahedron mesh topology to represent ...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
l algo ack s creti deco and s disc g fast ting update of the meshless discretization, and allows for...
We describe a physically based framework for real-time modeling and interactive cutting of 3-dimensi...
Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on ...
This paper introduces a method for accurately computing the visible contours of a smooth 3D surface ...
The amount of data available to describe the geometry of a 3D object is ever increasing, and therefo...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetr...
We propose a new topological data structure for repre-senting a set of polygonal curves embedded in ...
We present a new meshing algorithm to mesh an arbitrary piecewise-linear complex in three dimensions...
We describe a physically based framework for interactive modeling and cutting of 3-dimensional soft ...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on program...
International audienceGiven a complex three-dimensional domain delimited by a closed and non-degener...
We introduce a novel algorithm to transform any generic set of triangles in 3D space into a well-for...
We present a novel virtual node algorithm (VNA) for changing tetrahedron mesh topology to represent ...
International audienceVirtual cutting of deformable objects is at the core of many applications in i...
l algo ack s creti deco and s disc g fast ting update of the meshless discretization, and allows for...
We describe a physically based framework for real-time modeling and interactive cutting of 3-dimensi...
Isosurface construction and rendering based on tetrahedral grids has been adequately implemented on ...
This paper introduces a method for accurately computing the visible contours of a smooth 3D surface ...
The amount of data available to describe the geometry of a 3D object is ever increasing, and therefo...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetr...
We propose a new topological data structure for repre-senting a set of polygonal curves embedded in ...
We present a new meshing algorithm to mesh an arbitrary piecewise-linear complex in three dimensions...
We describe a physically based framework for interactive modeling and cutting of 3-dimensional soft ...
We introduce an algorithm for fast topology-sensitive decimation of volume meshes. The algorithm emp...
Isosurface construction and rendering based on tetrahedral grids has shown to be feasible on program...