International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feeling of controlling and owning a virtual body, usually referred to as an avatar. The SoE is generally divided into three components: the Sense of Agency (SoA) which characterises the level of control of the user over the avatar, the Sense of Self-Location (SoSL) which is the feeling to be located in the avatar and the Sense of Body-Ownership (SoBO) that represents the attribution of the virtual body to the user. While previous studies showed that the SoE can be manipulated by disturbing either the SoA, the SoBO or the SoSL, the relationships and interactions between these three components still remain unclear. In this paper, we aim at extendin...
International audienceHow do people appropriate their virtual hand representation when interacting i...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The main issue addressed in this thesis is the degree to which the representation of our body is fle...
The feeling of owning and controlling the body relies on the integration and interpretation of senso...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
Previous research results have emphasized the influence of avatar representations on user perception...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
The mental representation of one’s body typically implies the continuity of its parts. Here, we used...
International audienceHow do people appropriate their virtual hand representation when interacting i...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...
International audienceIn Virtual Reality (VR), the Sense of Embodiment (SoE) corresponds to the feel...
International audienceThe sense of embodiment refers to the sensations of being inside, having, and ...
The concept of self-representation is commonly decomposed into three component constructs (sense of ...
International audienceIn Virtual Reality, a number of studies have been conducted to assess the infl...
Performing motor tasks in virtual environments is best achieved with motion capture and animation of...
The main issue addressed in this thesis is the degree to which the representation of our body is fle...
The feeling of owning and controlling the body relies on the integration and interpretation of senso...
Watching a virtual body (avatar) being stroked while one’s own body is being synchronously stroked h...
Previous research results have emphasized the influence of avatar representations on user perception...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
The mental representation of one’s body typically implies the continuity of its parts. Here, we used...
International audienceHow do people appropriate their virtual hand representation when interacting i...
With the broad range of motion capture devices available on the market, it is now commonplace to dir...
International audienceIn this paper, we introduce a concept called "virtual co-embodiment", which en...