Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfortunately, controlling them is a daunting task. In particular, fluid simulation brings up particularly difficult problems to the control process. Although many methods and tools have been developed to convincingly simulate and render fluids, too few methods provide efficient and intuitive control over a simulation. Since control often comes with extra computations on top of the simulation cost, art-directing a high-resolution simulation leads to long iterations of the creative process. In order to shorten this process, editing could be performed on a faster, low-resolution model. Therefore, we can consider that the process of generating an art-...
Animation techniques for controlling liquid simulation are chal-lenging: they commonly require caref...
International audienceIt is notoriously difficult for artists to control liquids while generating pl...
International audienceWe propose an interactive sculpting system for seamlessly editing pre-computed...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
Abstract In this work, we describe a method that au-tomates the sampling and control of gaseous flui...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
In computer graphics animation, animation tools are required for fluid-like motions which are contro...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
Dans le domaine de la synthèse d images où une branche se focalise sur la reproduction du réel par o...
Animation techniques for controlling liquid simulation are chal-lenging: they commonly require caref...
International audienceIt is notoriously difficult for artists to control liquids while generating pl...
International audienceWe propose an interactive sculpting system for seamlessly editing pre-computed...
Physics-based animation can generate dynamic systems of very complex and realistic behaviors. Unfort...
In computer graphics, the physical phenomena simulated for the creation of animations, video games o...
International audienceWe describe a method that permits the high performance simulation of fluid phe...
Abstract In this work, we describe a method that au-tomates the sampling and control of gaseous flui...
International audienceWe introduce a novel method for describing and controlling a 3D smoke simulati...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
We present an approach for artist-directed animation of liquids using multiple levels of control ove...
Over the last decade, advances in fluid simulation and rendering have helped animators synthesize ph...
Nowadays there is great demand for realistic simulations in the computer graphics field. Physically-...
In computer graphics animation, animation tools are required for fluid-like motions which are contro...
Figure 1: Our mid-level fluid control system allows artists to specify local smoke behavior by provi...
Dans le domaine de la synthèse d images où une branche se focalise sur la reproduction du réel par o...
Animation techniques for controlling liquid simulation are chal-lenging: they commonly require caref...
International audienceIt is notoriously difficult for artists to control liquids while generating pl...
International audienceWe propose an interactive sculpting system for seamlessly editing pre-computed...