The primary objective of this thesis was to find out the elements that a successful video game has. The purpose was to understand four elements: gameplay, character development, storytelling, and marketing in the process of making a good product that contributes to developing the quality of a video game. It took The Last of Us game series as a research subject to identify and evaluate the objective. The content of the thesis included the history of video games and the theory of the game-making process, factors, and the case study. The research approaches used in this thesis were document analysis and literature review. The analysis demonstrates that the game's success has been sustained by constant communication with its player base...
Game studies extends across many disciplines and has become an increasingly popular topic for academ...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
This work sought to help inform the design of educational digital games by the studying the design o...
The purpose of this thesis was to describe the lifecycle of videogames and how it has evolved. As vi...
The story-driven trend over the last decade has experimented with incorporating narrative into the v...
The gaming industry has continued to grow at a large rate in the last ten years and the amount of ga...
The video game is a concept which was announced in the technology-developing era of the 90s. Since t...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The focus of this thesis was to conduct a video game industry market research, and to clarify what ...
This research started with the development of four preliminary videogame prototypes, these prototype...
This work sought to help inform the design of educational digital games by the studying the design o...
In this thesis, the worldbuilding aspect of the game Overwatch (Blizzard Entertainment, 2016) is exp...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
The objective of this thesis was the video game genre of “visual novels” as well as how their princi...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
Game studies extends across many disciplines and has become an increasingly popular topic for academ...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
This work sought to help inform the design of educational digital games by the studying the design o...
The purpose of this thesis was to describe the lifecycle of videogames and how it has evolved. As vi...
The story-driven trend over the last decade has experimented with incorporating narrative into the v...
The gaming industry has continued to grow at a large rate in the last ten years and the amount of ga...
The video game is a concept which was announced in the technology-developing era of the 90s. Since t...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The focus of this thesis was to conduct a video game industry market research, and to clarify what ...
This research started with the development of four preliminary videogame prototypes, these prototype...
This work sought to help inform the design of educational digital games by the studying the design o...
In this thesis, the worldbuilding aspect of the game Overwatch (Blizzard Entertainment, 2016) is exp...
Most writers think of writing in the most traditional sense: poetry, fiction, screenwriting, or crea...
The objective of this thesis was the video game genre of “visual novels” as well as how their princi...
Video games are currently one of the leading entertainment mediums across the globe, with games like...
Game studies extends across many disciplines and has become an increasingly popular topic for academ...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
This work sought to help inform the design of educational digital games by the studying the design o...