Action observation (AO) involves acquiring skills through watching an expert model demonstrating said skill. Recent developments in virtual reality (VR) technology now allows for a 3D AO viewing perspective. In theory, this allows a learner to view and practice a skill without the requirement of a live demonstrator. While a 360-degree view is not possible through a 2D AO format, it is unknown if it serves as an added benefit or hinderance. PURPOSE: This study explored the viability of using VR for enhancing AO in novice individuals by performing an Olympic weightlifting exercise compared to those engaging in AO through a 2D format. METHODS: Thirty-six healthy, young novice participants were randomized into one of three groups: a 3D AO group...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
There is a growing interest in action observation treatment (AOT), i.e., a rehabilitative procedure ...
Accurate distance perception and natural interactions are mandatory conditions when training precisi...
Action observation (AO), where a learner watches a model perform a skill, has long been shown to fac...
Hülsmann F, Frank C, Senna I, Ernst M, Schack T, Botsch M. Superimposed skilled performance in a vir...
Frank C, Hülsmann F, Waltemate T, et al. Motor imagery during action observation in virtual reality:...
BACKGROUND:Numerous studies have confirmed the feasibility of active video games for clinical rehabi...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
Providing a bodily injury-free experience might be a promising opportunity for the adoption of VR an...
International audienceWe learn and/or relearn motor skills at all ages. Feedback plays a crucial rol...
Objective: Virtual reality (VR) systems hold significant potential for training skilled behaviours a...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
There is a growing interest in action observation treatment (AOT), i.e., a rehabilitative procedure ...
Accurate distance perception and natural interactions are mandatory conditions when training precisi...
Action observation (AO), where a learner watches a model perform a skill, has long been shown to fac...
Hülsmann F, Frank C, Senna I, Ernst M, Schack T, Botsch M. Superimposed skilled performance in a vir...
Frank C, Hülsmann F, Waltemate T, et al. Motor imagery during action observation in virtual reality:...
BACKGROUND:Numerous studies have confirmed the feasibility of active video games for clinical rehabi...
Background: In virtual reality (VR) applications such as games, virtual training, and interactive ne...
Providing a bodily injury-free experience might be a promising opportunity for the adoption of VR an...
International audienceWe learn and/or relearn motor skills at all ages. Feedback plays a crucial rol...
Objective: Virtual reality (VR) systems hold significant potential for training skilled behaviours a...
Best Paper AwardInternational audienceThe use of Virtual Reality (VR) in sports training is now wide...
The purpose of this conference is to discuss about research on human physical activity based on Vir...
There is a growing interest in action observation treatment (AOT), i.e., a rehabilitative procedure ...
Accurate distance perception and natural interactions are mandatory conditions when training precisi...