Can Confucian ethics contribute to diagnosing the root causes of video games’ toxicity and formulating design requirements for redressing it? Contemporary Confucian studies on technology have not addressed these questions, although video games have become an important part of contemporary human life. This paper advances Confucian-inspired ethical studies on technologies by bringing attention to the moral dimension of this underexamined aspect of contemporary life. By focusing on League of Legends (one of the most popular toxic online multiplayer games), we argue that League’s toxic environment hinders the cultivation of ren (仁), shu (恕), and he (和), but Confucian conceptual resources can inspire the formulation of at least three design reco...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Can Confucian ethics contribute to diagnosing the root causes of video games’ toxicity and formulati...
A common way theorists look at virtual worlds is to see them as spaces separated from the real world...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Can Confucian ethics contribute to diagnosing the root causes of video games’ toxicity and formulati...
A common way theorists look at virtual worlds is to see them as spaces separated from the real world...
Toxic Behaviour, the phenomena where a person behaves in a way meant to intimidate or belittle anoth...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
This thesis argues that toxic behaviour practices in the game League of Legends are structural and c...
Anti-social behavior, such as flaming in newsgroups and forums, is pervasive and problematic in many...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Video games provide virtual spaces for the representation and enactment of prohibited offline behavi...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Toxicity in online environments is a complex and a systemic issue. Esports communities seem to be pa...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Toxicity is a common problem in online games. Players regularly experience negative, hateful, or ina...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...