Drawing on a corpus of ethnographic data collected among 8 Italian middle-class families, this article analyzes transitions in and out of episodes of games played by parents and children at home. The analyses focus on game prefaces in which participants display their mutual availability to engage in the game, and game codas in which participants signal their disengagement. The article shows how game prefaces and game codas allow parents, in particular, to accomplish concurrent operations (such as, attending to housekeeping activities) while orienting to the game. Transitional sequences, then, help sustain the management of the parallel temporalities ordinarily running across family life. © Taylor & Francis Group, LLC
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The playing of computer games in the home is ubiquitous in contemporary life. Research that examines...
The playing of computer games in the home is ubiquitous in contemporary life. Research that examines...
How might social networking game playing affect intergenerational family relationships? Motivated by...
Gaming is a frequent source of conflict for families. Research on parents and gaming has identified ...
This paper describes the intergenerational play of an Escape Room-style boardgame in a family settin...
Kern F. Interactional and multimodal resources in children's game explanations. Research on Children...
This article should serve as an introduction to a relatively new topic in ethnological studies requi...
This study investigated the potential of an approach to involving families in regular integration of...
In this article, we use Sacks's (1992) work on membership categorization in children's play and game...
"The eighth chapter of our book discusses video games in the family context. Video games are becomin...
Existing theories that cover engagement with games largely ignore important elements, such as the ro...
Based on the argument that the resources we use in conversation are highly adaptable, we focus on th...
Video games are an important part of contemporary culture and economy, since the number of video gam...
This paper presents a qualitative observational study aimed at exploring microtransitions in the rel...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and Learning The focus of this ...
The playing of computer games in the home is ubiquitous in contemporary life. Research that examines...
The playing of computer games in the home is ubiquitous in contemporary life. Research that examines...
How might social networking game playing affect intergenerational family relationships? Motivated by...