With the rapid development of information technology and the influence of the COVID-19 pandemic, online learning has become an important supplement to the teaching organization form of basic education and higher education. In order to increase user stickiness and improve learning performance, gamification elements are widely introduced into online learning situations. However, scholars have drawn different conclusions on the impact of game-based competition on online learning performance. This study is based on field theory and constructivist learning theory. Taking the online interaction of the curriculum platform as the situation, psychological capital as the intermediary variable and connected classroom atmosphere as the adjustment varia...
Currently, online games are very popular with all people, including students. Playing online games i...
Manuscript[[abstract]]The goal of this research is to take advantage of the popular and playful Mono...
The experiential learning process is a relevant method used to enhance understanding of the field an...
[[abstract]]The purpose of the study constructed an online game for Creativity to assist students in...
Learning environments, such as classrooms, can be designed to combine elements of cooperation and co...
[[abstract]]An educational online game is proposed in the paper. We then examine the impact of learn...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Serious games have been commonly used in information technology education and training. Many of them...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlo...
The purpose of this study was to find the positive and negative impacts of online learning on studen...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
This study aimed to find out the relationship of using game-based learning in terms of Rules, Immers...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
Currently, online games are very popular with all people, including students. Playing online games i...
Manuscript[[abstract]]The goal of this research is to take advantage of the popular and playful Mono...
The experiential learning process is a relevant method used to enhance understanding of the field an...
[[abstract]]The purpose of the study constructed an online game for Creativity to assist students in...
Learning environments, such as classrooms, can be designed to combine elements of cooperation and co...
[[abstract]]An educational online game is proposed in the paper. We then examine the impact of learn...
[[abstract]]This study developed an educational online game, Super Delivery, targeting knowledge abo...
Serious games have been commonly used in information technology education and training. Many of them...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
Gamification has recently been presented as a successful strategy to engage users, with potential fo...
A game-based learning team exercise was specifically designed as a teaching tool which aimed to unlo...
The purpose of this study was to find the positive and negative impacts of online learning on studen...
AbstractThis paper practically develops a game-based learning system to improve self-efficacy for st...
This study aimed to find out the relationship of using game-based learning in terms of Rules, Immers...
In this paper we investigate how competition among tutees in the context of learning by teaching aff...
Currently, online games are very popular with all people, including students. Playing online games i...
Manuscript[[abstract]]The goal of this research is to take advantage of the popular and playful Mono...
The experiential learning process is a relevant method used to enhance understanding of the field an...