Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is enjoying increasing popularity, yet the specifics of the experience of a virtual cyclist have not been studied to date. Building virtual sports systems can make physical activity accessible to more diverse user groups. To understand how and why users engage in virtual cycling, we conducted n=22 interviews with Zwift users. Through charting the motivations behind using Zwift, we determined that it allowed users to engage in a range of cycling activities traditionally reserved for professional cyclists. Our work reports on key motivations and identifies five key strategies which Zwift uses to create an engaging virtual sports experience. Further, we di...
Cycling continues to grow in popularity, both as a means to commute and for exercise. While there is...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
The current paper describes research that is aimed at elucidating our understanding of media technol...
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is enjoying...
A novel type of application is presently advancing the digitalisation of sports by transferring phys...
Virtual environments as spaces for leisure are rapidly emerging within the zeitgeist of 21st century...
The pandemic era has brought a rapid change in the human health lifestyle. Considering the importanc...
This article examines Zwift (2015), a massively multiplayer online game that uses an indoor trainer ...
At the present time, there is a lot of digitalization being carried out. The current busy work als...
There are many co-constituent material actors involved with leisure pursuits. Some are essential, be...
Cycling is one of the current thirteen elite sports in Hong Kong. Despite cycling is one of the well...
Objective: This paper presents the design of the Virtual Olympic Games Framework (VOGF), a computer ...
Authorities recommend the practice of moderate physical activity to improve health and quality of li...
This graduation project is an explorative project to the opportunities of the third dimension in Vir...
Bkool is a newly established company whose purpose is to provide a service that allows sports fans t...
Cycling continues to grow in popularity, both as a means to commute and for exercise. While there is...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
The current paper describes research that is aimed at elucidating our understanding of media technol...
Physical activity is entering the virtual realm. Zwift is an at-home cycling system that is enjoying...
A novel type of application is presently advancing the digitalisation of sports by transferring phys...
Virtual environments as spaces for leisure are rapidly emerging within the zeitgeist of 21st century...
The pandemic era has brought a rapid change in the human health lifestyle. Considering the importanc...
This article examines Zwift (2015), a massively multiplayer online game that uses an indoor trainer ...
At the present time, there is a lot of digitalization being carried out. The current busy work als...
There are many co-constituent material actors involved with leisure pursuits. Some are essential, be...
Cycling is one of the current thirteen elite sports in Hong Kong. Despite cycling is one of the well...
Objective: This paper presents the design of the Virtual Olympic Games Framework (VOGF), a computer ...
Authorities recommend the practice of moderate physical activity to improve health and quality of li...
This graduation project is an explorative project to the opportunities of the third dimension in Vir...
Bkool is a newly established company whose purpose is to provide a service that allows sports fans t...
Cycling continues to grow in popularity, both as a means to commute and for exercise. While there is...
The current paper describes research that is aimed to elucidate our understanding of technology fact...
The current paper describes research that is aimed at elucidating our understanding of media technol...