This paper reports the results from the field tests of two custom made exergames, based on a commercial off-the-shelf technology, aimed for the elderly people. First game resembles the guided mobility and stretching class, and the second one is more game-like with youthful theme and active movement. Both exergames were tested on two sites, urban and rural setting, totaling 19 elderlies. Usability findings are reported in a form of System Usability Scale (SUS) score analysis, and playability aspects as a Game Experience Questionnaire (GEQ) analysis. Results from the questionnaires are supplemented with observation and interview material. The second game, which had more familiar setting and appropriate pacing, received positive feedback and h...
For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiwan, five...
The global population aged 60 years and over rises due to increasing life expectancy. More older adu...
Exergames have emerged as a strategy to promote physical activity and cognitive tasks through entert...
The aim of this study is to identify important aspects of an exergame for elderly, and based on this...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
This study explores the potential of the use of step-based exergames in balance training for senior ...
This study explores the potential of the use of step-based exergames in balance training for senior ...
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient phy...
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient phy...
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Ph...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elder...
-Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elde...
<div><p>For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiw...
For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiwan, five...
The global population aged 60 years and over rises due to increasing life expectancy. More older adu...
Exergames have emerged as a strategy to promote physical activity and cognitive tasks through entert...
The aim of this study is to identify important aspects of an exergame for elderly, and based on this...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
Background: It is important for elderly to stay healthy and independent for as long as possible, and...
This study explores the potential of the use of step-based exergames in balance training for senior ...
This study explores the potential of the use of step-based exergames in balance training for senior ...
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient phy...
Background: Seniors need sufficient balance and strength to manage in daily life, and sufficient phy...
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Ph...
Background: Aging is often accompanied by a decline in sensory, motor and cognitive functions. These...
Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elder...
-Background: Exergames are increasingly used as an exercise intervention to reduce fall risk in elde...
<div><p>For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiw...
For promoting the successful aging of elderly residents of Chang Gung Silver Village in Taiwan, five...
The global population aged 60 years and over rises due to increasing life expectancy. More older adu...
Exergames have emerged as a strategy to promote physical activity and cognitive tasks through entert...