We explore practical implementations of various custom virtual reality mechanics, developed specifically for this study, in the context of puzzle game design with an experimental approach. These mechanics include swimming, crawling, climbing, and hiding objects in virtual spaces. Each mechanic has two different variations: realistic and game-like, and the main goal is to test which variation is more enjoyable to use.Convenience sampling is used in the study and the sample size is 22 volunteers. Both qualitative and quantitative data are collected. The data collection methods used are questionnaire and observation. The enjoyability of the mechanics is evaluated based on four different aspects: perceived realism, personal traits and abilities...
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to creat...
Along with the rise of digital games over the past decades came an increased interest for using game...
In order to be used for skill development and skill maintenance, virtual environments require accura...
In this paper, we describe an experiment outline on investigating design and user experience related...
There are many use case scenarios which employ the use of Virtual Reality (VR). In particular, a VR...
Increasing the range of methods available for researching design cognition provides new opportunitie...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual reality, VR, is a relatively new technology which right now shows great commercial potential...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The work presented in this thesis aims to design, develop and investigate the effectiveness of a Vir...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
Experimental research is a fundamental component of scientific inquiry, but the realism of experimen...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Many simulation games feature realistic mechanics that are highly representational (Adams 2014, p. 3...
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to creat...
Along with the rise of digital games over the past decades came an increased interest for using game...
In order to be used for skill development and skill maintenance, virtual environments require accura...
In this paper, we describe an experiment outline on investigating design and user experience related...
There are many use case scenarios which employ the use of Virtual Reality (VR). In particular, a VR...
Increasing the range of methods available for researching design cognition provides new opportunitie...
Virtual reality (VR) enables the simulation of worlds in a computer-generated environment. Over the ...
Virtual reality, VR, is a relatively new technology which right now shows great commercial potential...
Despite the acknowledgment that learning is a necessary part of all gameplay, the area of Games User...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
The work presented in this thesis aims to design, develop and investigate the effectiveness of a Vir...
Virtual reality games are playing a greater role in rehabilitation settings. Previously, commercial ...
Experimental research is a fundamental component of scientific inquiry, but the realism of experimen...
Although Virtual Reality (VR) has been developed for a while, the last decade has seen a surge in it...
Many simulation games feature realistic mechanics that are highly representational (Adams 2014, p. 3...
Virtual reality (VR) systems offer a powerful tool for human behavior research. The ability to creat...
Along with the rise of digital games over the past decades came an increased interest for using game...
In order to be used for skill development and skill maintenance, virtual environments require accura...