A substantial body of literature has well-documented and demonstrated the potential of using three-dimensional (3D) virtual worlds (VWs) across various learning subjects and contexts in primary and secondary (K-12) education. However, little is known when it comes to issues related to child-interaction research and the impact that design decisions have on the user experience (UX), especially when game-based learning approaches are employed in 3DVWs. Hence, in this systematic literature review, we appraise and summarize the most relevant research articles (n = 30) conducted in K-12 settings, published between 2006–2020 and that elicit information related to (a) the interaction design (ID) of game events and trends associated with game elemen...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
2011 - 2012When students arrive in the classroom they expect to be involved in immersive, fun and ch...
In this paper, we review past empirical research studies on the use of three-dimensional immersive v...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
The purpose of this study was to examine the impact of five factors on the user acceptance of Three-...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds...
While a substantial body of literature has well-documented and demonstrated considerable potentials ...
2011 - 2012When students arrive in the classroom they expect to be involved in immersive, fun and ch...
In this paper, we review past empirical research studies on the use of three-dimensional immersive v...
Gestural interaction devices emerged and originated various studies on multimodal human-computer int...
The purpose of this study was to examine the impact of five factors on the user acceptance of Three-...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
3-D virtual worlds are increasing in popularity as a medium for higher education. In this research, ...
Online interactive 3D virtual environments are becoming increasingly globally populated and integrat...
Virtual reality-based instruction such as virtual worlds, games, and simulations are becoming very p...
Virtual 3D worlds are gaining popularity among the general population and the virtual world environm...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
PhD ThesisThe use of new media such as massively multi-user 3D virtual environments; ‘virtual worlds...