Abstract. Previous studies have reported various potential benefits from playing location-based games (LBGs). These include being outdoors, exercise, decreased sedentary behavior, increased knowledge of surroundings, improved cartographic, geographical and navigation skills, increased social interaction, meeting new people, forming acquaintances and activating people. One of the benefits of LBGs is that compared to other self-help applications and games, they are able to reach demographics who have trouble or are not interested in seeking improvement in their lives. This study focuses on the currently available LBGs (N=60) and identifies how their gameplay supports the observed benefits of playing the games. The found LBGs were sorte...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
Peripatetic group learning has a long history that dates back to the walking sessions that Plato and...
Studies on location-based games ubiquitously report positive learning outcomes ...
Exergames, i.e. games which aim to increase player's physical activity, are a prominent sub-category...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Along with popular location-based game Pokémon GO and advancements with mobile technology, location-...
Along with popular location-based game Pokémon GO and advancements with mobile technology, location-...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Pervasive gaming has experimented a huge commercial growth with location-based game successes such a...
This article reports on the design and evaluation of player experiences in relation to a location-ba...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
This article reports on the design and evaluation of player experiences in relation to a location-ba...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
Peripatetic group learning has a long history that dates back to the walking sessions that Plato and...
Studies on location-based games ubiquitously report positive learning outcomes ...
Exergames, i.e. games which aim to increase player's physical activity, are a prominent sub-category...
Location based games (LBGs) provide an opportunity to look at how new technologies can support a rec...
Along with popular location-based game Pokémon GO and advancements with mobile technology, location-...
Along with popular location-based game Pokémon GO and advancements with mobile technology, location-...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Around a century ago John Dewey (2015) questioned the idea of schooling with a mandatory focus on cl...
Pervasive gaming has experimented a huge commercial growth with location-based game successes such a...
This article reports on the design and evaluation of player experiences in relation to a location-ba...
With the universal use of mobile computing devices, there has been a notable increase in the number ...
This article reports on the design and evaluation of player experiences in relation to a location-ba...
With the universal use of mobile computing devices, there has been a notable increasein the number o...
Location-based augmented reality (AR) games have recently become massively popular, generating billi...
Peripatetic group learning has a long history that dates back to the walking sessions that Plato and...