Educational simulations and serious games hold great potential for creating engaging and productive learning environments in science, technology, engineering and mathematics (STEM) domains. In this paper, we present and reflect on some of our research findings from a series of studies on a computer simulation in the domain of electricity. These studies used the same simulation with varying instructional designs and over a range of grades. Interestingly, each design had a unique influence on either student performance or student engagement, or both. We hope our results can provide insight for designers producing simulations (or, serious games) for education and for educators utilizing these designs in practical settings.<...
Focusing on electrical circuits as the topic for a STEM project, this research aims to develop virtu...
When computer simulations are popular in helping students understand chemistry in today\u27s classro...
esearch on learning shows that stu-dents learn better when they con-struct their own understanding o...
Abstract: Learning scientists are increasingly turning to computer and video games as tools for lear...
In a two year design research project, a serious game was developed in a close collaboration of educ...
This study investigates the use of computer simulation as a teaching aid in students’ understanding ...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The evolution of computer technologies, together with the increasing speed of Internet-based communi...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
This paper presents and motivates the development of a techno-economic education package, consisting...
Research has shown that computer games and simulations can support learning in a number of different...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Focusing on electrical circuits as the topic for a STEM project, this research aims to develop virtu...
When computer simulations are popular in helping students understand chemistry in today\u27s classro...
esearch on learning shows that stu-dents learn better when they con-struct their own understanding o...
Abstract: Learning scientists are increasingly turning to computer and video games as tools for lear...
In a two year design research project, a serious game was developed in a close collaboration of educ...
This study investigates the use of computer simulation as a teaching aid in students’ understanding ...
This article is based on research carried out in the framework of the EUI RSCAS Florence School of R...
The evolution of computer technologies, together with the increasing speed of Internet-based communi...
This book introduces state-of-the-art research on simulation and serious games for education. The ma...
This paper presents and motivates the development of a techno-economic education package, consisting...
Research has shown that computer games and simulations can support learning in a number of different...
This paper presents an overview of a doctoral thesis exploring educational potentials of computer ga...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Recent years have seen a resurgence of interest in using virtual reality (VR) technology to benefit ...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Focusing on electrical circuits as the topic for a STEM project, this research aims to develop virtu...
When computer simulations are popular in helping students understand chemistry in today\u27s classro...
esearch on learning shows that stu-dents learn better when they con-struct their own understanding o...