A growing number of institutions in the heritage sector started to investigate the possibilities of communicating their digitised collections with the public and seizing the opportunities by applying different crowdsourcing approaches. The efforts are often gathered under the notion of citizen science, where projects enlist the help of volunteers to solve challenging scientific research problems. One of the ways to provide users with an opportunity to deeply explore, connect with and contribute to public memory is to employ the principles of gamification, in the process of connecting digitized materials with the users. This paper explores the idea of applying gameful design in the process of communicating digitized online collections within...
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplis...
This thesis explores how heritage museums can engage more visitors to take part of cultural heritage...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This presentation gives an overview of the crowdsourcing approaches in the cultural heritage domain ...
Baštinske ustanove koriste brojne mogućnosti suvremenih informacijskih tehnologija kako bi svoje sad...
Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is g...
Cultural heritage is a legacy that we herder from our ancestors and that we should deliver to our d...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for vario...
Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popu...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Digital archives have been focused on the collection of information and not really on the collaborat...
This paper analyses the potential of computer games and interactive projects within the learning pro...
In the current modern world, gamification and its innovative methods become one of the primary tools...
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplis...
This thesis explores how heritage museums can engage more visitors to take part of cultural heritage...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
This presentation gives an overview of the crowdsourcing approaches in the cultural heritage domain ...
Baštinske ustanove koriste brojne mogućnosti suvremenih informacijskih tehnologija kako bi svoje sad...
Crowdsourcing has been used in the cultural heritage domain for a variety of tasks. One of them is g...
Cultural heritage is a legacy that we herder from our ancestors and that we should deliver to our d...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for vario...
Crowdsourcing, or asking the general public to help contribute to shared goals, is increasingly popu...
With the turn towards the digital age, a growing number of institutions in the GLAM (Galleries, Arch...
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore ...
Digital archives have been focused on the collection of information and not really on the collaborat...
This paper analyses the potential of computer games and interactive projects within the learning pro...
In the current modern world, gamification and its innovative methods become one of the primary tools...
Monitoring, digitizing and archiving museum artworks represent an important socio-cultural accomplis...
This thesis explores how heritage museums can engage more visitors to take part of cultural heritage...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...