Classrooms can have an impact on enthusiasm towards learning and aid teaching; given the day-to-day experiences and difficulties teachers endure, they possess a unique perspective on how to better facilitate the tutoring experience in their classrooms. Existing review of literature indicated clear areas for improvement in classroom design using participatory design (PD) approaches where virtual reality (VR) technologies can be utilized as an effective tool to facilitate this collaborative process. To address some of the existing knowledge gaps in this area, a study was designed to gauge teachers’ views on the teaching environment of their classrooms to be used to develop a collaborative design tool in VR. Considering the conventional nature...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
Augmented reality (AR), a technology that blends the real and virtual world, is increasingly being u...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
This is a study aimed to examine some of the concerns expressed by teachers about the implementation...
The COVID-19 pandemic has radically changed the way students learn and engage with their peers and i...
Virtual studios have provided a valuable content in which to explore and test approaches to both col...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
This poster discusses the potential of virtual reality (VR) for collaborative learning. VR can provi...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...
Virtual Reality has a proven track record of benefits in the AEC industry. Participation of end-user...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
Augmented reality (AR), a technology that blends the real and virtual world, is increasingly being u...
With the advent of computer technology, Virtual Reality (VR) became an integral part of design stud...
The application of Virtual Reality (VR) is important on higher education level; it is also imperativ...
This is a study aimed to examine some of the concerns expressed by teachers about the implementation...
The COVID-19 pandemic has radically changed the way students learn and engage with their peers and i...
Virtual studios have provided a valuable content in which to explore and test approaches to both col...
In this paper, we address the introduction of Virtual Reality (VR) tools to the education of industr...
This poster discusses the potential of virtual reality (VR) for collaborative learning. VR can provi...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
ABSTRACT The prominence of virtual reality (VR) in the educational field has grown in recent years ...
In order to effectively utilize the capabilities of virtual reality (VR) in supporting the desired l...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
In the contemporary world where almost, everything has moved towards digitalisation, the combination...