In this work a novel approach to acoustic source localization in reverberant environments is introduced. The proposed method effectively employs Particle Filtering (PF) and Particle Swarm Optimization (PSO) in an integrated framework. Source localization is viewed as a global minimization problem where the solution is searched by properly exploiting competition and cooperation among the individuals of a population. Experiments on simulated data show that the proposed strategy is fast and robust with respect to the presence of reverberation. © 2006 IEEE
In this paper we demonstrate that recently-developed sparse recov-ery algorithms can be used to impr...
The very large relative bandwidth of acoustic sources, coupled with the high number of reflections o...
Sequential Monte Carlo methods have been recently proposed to deal with the problem of acoustic sour...
In this paper we consider the problem of tracking multiple acoustic sources in reverberant environme...
In this paper we consider the problem of localizing mul-tiple acoustic sources in reverberant enviro...
In this paper we consider the problem of localizing mul-tiple acoustic sources in reverberant enviro...
Traditional acoustic source localization algorithms attempt to find the current location of the acou...
This thesis addresses two areas of the acoustic source localization and tracking (ASLT) problem in a...
This thesis addresses two areas of the acoustic source localization and tracking (ASLT) problem in a...
We propose a novel algorithm employing particle filters for acoustic source tracking in a reverberan...
We propose a novel algorithm employing particle filters for acoustic source tracking in a reverberan...
Particle swarm optimisation (PSO) is a swarm intelligence algorithm used for controlling robotic swa...
The task of acoustic source tracking plays an important role in many practical speech acquisition sy...
Audio source localization and tracking (ASLT) in reverberant environment has been a challenging rese...
Audio source localization and tracking (ASLT) in reverberant environment has been a challenging rese...
In this paper we demonstrate that recently-developed sparse recov-ery algorithms can be used to impr...
The very large relative bandwidth of acoustic sources, coupled with the high number of reflections o...
Sequential Monte Carlo methods have been recently proposed to deal with the problem of acoustic sour...
In this paper we consider the problem of tracking multiple acoustic sources in reverberant environme...
In this paper we consider the problem of localizing mul-tiple acoustic sources in reverberant enviro...
In this paper we consider the problem of localizing mul-tiple acoustic sources in reverberant enviro...
Traditional acoustic source localization algorithms attempt to find the current location of the acou...
This thesis addresses two areas of the acoustic source localization and tracking (ASLT) problem in a...
This thesis addresses two areas of the acoustic source localization and tracking (ASLT) problem in a...
We propose a novel algorithm employing particle filters for acoustic source tracking in a reverberan...
We propose a novel algorithm employing particle filters for acoustic source tracking in a reverberan...
Particle swarm optimisation (PSO) is a swarm intelligence algorithm used for controlling robotic swa...
The task of acoustic source tracking plays an important role in many practical speech acquisition sy...
Audio source localization and tracking (ASLT) in reverberant environment has been a challenging rese...
Audio source localization and tracking (ASLT) in reverberant environment has been a challenging rese...
In this paper we demonstrate that recently-developed sparse recov-ery algorithms can be used to impr...
The very large relative bandwidth of acoustic sources, coupled with the high number of reflections o...
Sequential Monte Carlo methods have been recently proposed to deal with the problem of acoustic sour...