Many studies have found people can accurately judge distances in the real world while they underestimate distances in virtual reality (VR). This discrepancy negatively impacts some VR applications. Direct blind walking is a popular method of measuring distance judgments where participants view a target and then walk to it while blindfolded. To ensure that participants are comfortable with blindfolded walking, researchers often require participants to practice blind walking beforehand. We call this practice pre-experiment blind walking (PEBW). Few studies report details about their PEBW procedure, and little research has been conducted on how PEBW might affect subsequent distance judgments. This between-participant study varied the amount o...
Over the last 30 years, Virtual Reality (VR) research has shown that distance perception in VR is co...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Virtual reality has become a popular means to study human behavior in a wide range of settings, incl...
Distance perception is a crucial component for many virtual reality applications, and numerous studi...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Over the last 30 years, Virtual Reality (VR) research has shown that distance perception in VR is co...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...
The experience in virtual reality (VR) is unique, in that observers are in a real-world location whi...
Distance perception is important for many virtual reality applications, and numerous studies have fo...
Numerous studies report that people underestimate egocentric distances in Head-Mounted Display (HMD)...
Distance is commonly underperceived in virtual environments (VEs) compared to real environments. Pas...
Virtual reality has become a popular means to study human behavior in a wide range of settings, incl...
Distance perception is a crucial component for many virtual reality applications, and numerous studi...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
22nd IEEE Virtual Reality Conference (VR), Arles, FRANCE, MAR 23-27, 2015International audienceVirtu...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Over the last 30 years, Virtual Reality (VR) research has shown that distance perception in VR is co...
Two experiments were conducted to compare distance perception in real and virtual environments. In E...
Even when geometrically accurate displays are used in virtual reality (VR), most labs report substan...