Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually realistic outcomes without sacrificing artistic control. In this paper, we propose setting aside the elevation domain in favour of modelling in the gradient domain. Such a slope-based representation is height independent and allows a seamless blending of disparate landforms from procedural, simulation, and real-world sources. For output, an elevation model can always be recovered using Poisson reconstruction, which can include Dirichlet conditions to constrain the elevation of points and curves. In terms of authoring o...
We present a filtering method for digital terrain models (DTMs). The method is based on mathematical...
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
Abstract—In this paper, we present an example-based system for terrain synthesis. In our approach, p...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natu...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
We introduce a compact hierarchical procedural model that combines feature-based primitives to descr...
We present a filtering method for digital terrain models (DTMs). The method is based on mathematical...
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
International audienceDigital terrains are a foundational element in the computer-generated depictio...
Abstract—In this paper, we present an example-based system for terrain synthesis. In our approach, p...
The landscapes on Earth are varied and complex, having been created by innumerous physical processes...
Generating heightfield terrains is a necessary precursor to the depiction of computer-generated natu...
The challenge in terrain synthesis for virtual environments is to provide a combination of precise u...
We introduce a compact hierarchical procedural model that combines feature-based primitives to descr...
We present a filtering method for digital terrain models (DTMs). The method is based on mathematical...
Procedural methods for terrain synthesis are capable of creating realistic depictions of heightfield...
International audienceTerrains are a crucial component of three-dimensional scenes and are present i...