We introduce a framework for developing flexible, multimodal environments in which the recognition, interpretation and actuation phases are separated from one another in order to allow software modularization and component reuse. We illustrate the framework by commenting on two applications of hand-based interaction in which two different hand detection algorithms are used by the proposed system to capture users' gestures. The recognised gesture are then mapped to application-specific commands, respectively to simulate curve-drawing with a graphical tool and to steer puppet animation. We show both experimental results for the specific applications and the general platform structure. The proposed interactive applications are based on inexpen...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
Animating hand-object interactions is a frequent task in applications such as the production of 3d m...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
Human-computer interaction (HCI) is a research topic whose eventual outcome will allow users of com...
This paper introduces the iGesture platform for investigating multimodal gesture based interactions ...
This thesis describes glueTK, a framework for human machine interaction, that allows the integration...
AbstractHuman Computer Interaction techniques have become a bottleneck in the effective utilization ...
International audienceInterest in gesture-based interaction has been growing considerably, but most ...
We present a system that bridges the perceptual user interfaces paradigm and web applications, and t...
UnrestrictedGesture interfaces have long been pursued in the context of portable computing and immer...
This paper presents a novel approach for human-machine interface using visual-based communication. S...
We use our hands constantly to interact with things: pick them up, move them, transform their shape,...
A special human-computer interaction (HCI) framework processing user input in a multi-display enviro...
Conventional graphical user interface techniques appear to be ill-suited for the kinds of interactiv...
This paper presents the first stages of a project that studies the use of hand gestures for interact...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
Animating hand-object interactions is a frequent task in applications such as the production of 3d m...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...
Human-computer interaction (HCI) is a research topic whose eventual outcome will allow users of com...
This paper introduces the iGesture platform for investigating multimodal gesture based interactions ...
This thesis describes glueTK, a framework for human machine interaction, that allows the integration...
AbstractHuman Computer Interaction techniques have become a bottleneck in the effective utilization ...
International audienceInterest in gesture-based interaction has been growing considerably, but most ...
We present a system that bridges the perceptual user interfaces paradigm and web applications, and t...
UnrestrictedGesture interfaces have long been pursued in the context of portable computing and immer...
This paper presents a novel approach for human-machine interface using visual-based communication. S...
We use our hands constantly to interact with things: pick them up, move them, transform their shape,...
A special human-computer interaction (HCI) framework processing user input in a multi-display enviro...
Conventional graphical user interface techniques appear to be ill-suited for the kinds of interactiv...
This paper presents the first stages of a project that studies the use of hand gestures for interact...
Advances in technology are enabling novel approaches to human-computer interac-tion (HCI) in a wide ...
Animating hand-object interactions is a frequent task in applications such as the production of 3d m...
In user interfaces of modern systems, users get the impression of directly interacting with applicat...