International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and of their application to video games study. this paper proposes a framework to produce sound analyses of video games. Based upon the study of two soundwalks enacted in one of the areas of Horizon Zero Dawn (Guerrilla Software, Sony Interactive Entertainment, 2017), three approaches, political, functional and aesthetic, are developed. If the political approach yields results, the functional and aesthetic stances illustrate the framework’s limits. Propositions to overcome these limits are offered in the conclusion of this paper.À partir d’une présentation des concepts d’écologie et de marche sonores ainsi que de leur application au jeu vidéo, c...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
À partir d’une présentation des concepts d’écologie et de marche sonores ainsi que de leur ap...
This paper proposes a methodological framework to analyze the sonic output of computer games by inve...
Esta pesquisa organiza um conjunto de ideias e conceitos que propiciam um olhar teórico sobre o ambi...
International audienceDespite of the importance of sound in the player experience, this aspect of vi...
International audienceDespite of the importance of sound in the player experience, this aspect of vi...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
International audienceAfter the introduction of the concepts of acoustic ecology and soundwalks, and...
À partir d’une présentation des concepts d’écologie et de marche sonores ainsi que de leur ap...
This paper proposes a methodological framework to analyze the sonic output of computer games by inve...
Esta pesquisa organiza um conjunto de ideias e conceitos que propiciam um olhar teórico sobre o ambi...
International audienceDespite of the importance of sound in the player experience, this aspect of vi...
International audienceDespite of the importance of sound in the player experience, this aspect of vi...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
International audienceBuilding upon an analysis of the introduction of Hellblade : Senuas's Sacrific...
The article considers the aesthetical and practical possibilities for sounds (sound design) in video...