We study three levels in a hierarchy of nondeterminism: A nondeterministic automaton $\cal A$ is determinizable by pruning (DBP) if we can obtain a deterministic automaton equivalent to $\cal A$ by removing some of its transitions. Then, $\cal A$ is good-for-games (GFG) if its nondeterministic choices can be resolved in a way that only depends on the past. Finally, $\cal A$ is semantically deterministic (SD) if different nondeterministic choices in $\cal A$ lead to equivalent states. Some applications of automata in formal methods require deterministic automata, yet in fact can use automata with some level of nondeterminism. For example, DBP automata are useful in the analysis of online algorithms, and GFG automata are useful in synthesis a...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
In this paper we revisit Safra's determinization constructions for automataon infinite words. We sho...
International audienceGood-for-Games (GFG) automata offer a compromise between deterministic and non...
Choices made by nondeterministic word automata depend on both the past (the prefix of the word read ...
While many applications of automata in formal methods can use nondeterministic automata, some applic...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Automata models between determinism and nondeterminism/alternations can retain some of the algorithm...
There is a challenging trade-off between deterministic and nondeterministic automata, where the form...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
International audienceAutomata models between determinism and nondeterminism/alternations can retain...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
In this paper we revisit Safra's determinization constructions for automataon infinite words. We sho...
International audienceGood-for-Games (GFG) automata offer a compromise between deterministic and non...
Choices made by nondeterministic word automata depend on both the past (the prefix of the word read ...
While many applications of automata in formal methods can use nondeterministic automata, some applic...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Automata models between determinism and nondeterminism/alternations can retain some of the algorithm...
There is a challenging trade-off between deterministic and nondeterministic automata, where the form...
International audienceIn this work we study Good-For-Games (GFG) automata over ω-words: non-determin...
Parikh automata extend finite automata by counters that can be tested for membership in a semilinear...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
Abstract. Choices made by nondeterministic word automata depend on both the past (the prefix of the ...
International audienceAutomata models between determinism and nondeterminism/alternations can retain...
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) ove...
In this paper we revisit Safra's determinization constructions for automataon infinite words. We sho...
International audienceGood-for-Games (GFG) automata offer a compromise between deterministic and non...