We present Loc-NeRF, a real-time vision-based robot localization approach that combines Monte Carlo localization and Neural Radiance Fields (NeRF). Our system uses a pre-trained NeRF model as the map of an environment and can localize itself in real-time using an RGB camera as the only exteroceptive sensor onboard the robot. While neural radiance fields have seen significant applications for visual rendering in computer vision and graphics, they have found limited use in robotics. Existing approaches for NeRF-based localization require both a good initial pose guess and significant computation, making them impractical for real-time robotics applications. By using Monte Carlo localization as a workhorse to estimate poses using a NeRF map mod...
Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aeri...
A new technique for vision processing is presented which lets a mobile robot equipped with an omnidi...
Learning a 3D representation of a scene has been a challenging problem for decades in computer visio...
Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-r...
Neural Radiance Fields (NeRF) is a machine learning model that can generate high-resolution, photore...
International audienceNeural Radiance Fields (NeRF) have recently demonstrated photo-realistic resul...
This dissertation explores the synthesis of novel views of complex scenes through the optimization o...
We introduce a technique for pairwise registration of neural fields that extends classical optimizat...
Neural Radiance Fields (NeRF) have achieved photorealistic novel views synthesis; however, the requi...
The purpose of this work was to gain insight into the world of robot localization and to understand ...
Robotic simulators have long been an essential tool for designing and testing robotic systems as the...
Neural Radiance Field (NeRF), a new novel view synthesis with implicit scene representation has take...
Trabajo presentado en la IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), cele...
3D scene reconstruction is a common computer vision task with many applications. The synthesized vir...
It is a long-standing problem to find effective representations for training reinforcement learning ...
Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aeri...
A new technique for vision processing is presented which lets a mobile robot equipped with an omnidi...
Learning a 3D representation of a scene has been a challenging problem for decades in computer visio...
Neural Radiance Fields (NeRFs) have made great success in representing complex 3D scenes with high-r...
Neural Radiance Fields (NeRF) is a machine learning model that can generate high-resolution, photore...
International audienceNeural Radiance Fields (NeRF) have recently demonstrated photo-realistic resul...
This dissertation explores the synthesis of novel views of complex scenes through the optimization o...
We introduce a technique for pairwise registration of neural fields that extends classical optimizat...
Neural Radiance Fields (NeRF) have achieved photorealistic novel views synthesis; however, the requi...
The purpose of this work was to gain insight into the world of robot localization and to understand ...
Robotic simulators have long been an essential tool for designing and testing robotic systems as the...
Neural Radiance Field (NeRF), a new novel view synthesis with implicit scene representation has take...
Trabajo presentado en la IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), cele...
3D scene reconstruction is a common computer vision task with many applications. The synthesized vir...
It is a long-standing problem to find effective representations for training reinforcement learning ...
Neural Radiance Fields (NeRF) offer the potential to benefit 3D reconstruction tasks, including aeri...
A new technique for vision processing is presented which lets a mobile robot equipped with an omnidi...
Learning a 3D representation of a scene has been a challenging problem for decades in computer visio...