In this thesis, the author shares how different types of games have different kinds of communities with the aim of showing gamers and non-gamers alike how gaming communities can affect a person’s life. The commissioning company of this thesis is LateGame, an Esports café and bar located in Tampere, Finland. The research question for this thesis is: ‘’How do the communities of games affect the players?’’ Gaming communities are made up of gamers, stakeholders, developers, teams, tournaments, and the brands of certain games. (SGJ, 2021). First, this thesis goes into the meaning of an Esports community. Then, it examines how the communities can help and/or hurt the gamers. Next, it looks at how the communities are good but also in what ways th...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
What kind of community an online console game club is? Console game playing has often been viewed as...
This thesis explores the effects of ludic structure—defined as the elements of game play not conside...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
With the growth of esports in recent years, it has become important to study different aspects of th...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
The thesis examines alternate reality games and their players. These games are distinguished by a sp...
The main goal of the thesis was to research if Finnish people are interested in video game related t...
My project focused on gender inequality in online gaming environments. Using observation, participat...
Game development is thought to be a community-based industry, where social networks and flow of info...
The social dynamics of player communities in online games have been the subject of much research dur...
Video Game development is driven more and more by the input from player communities – both prior to ...
This paper presents the initial findings of a longitudinal study examining the role and experiences ...
Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for G...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
What kind of community an online console game club is? Console game playing has often been viewed as...
This thesis explores the effects of ludic structure—defined as the elements of game play not conside...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
With the growth of esports in recent years, it has become important to study different aspects of th...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
Anthropologists have previously engaged in virtual fieldwork in order to discover and document diffe...
The thesis examines alternate reality games and their players. These games are distinguished by a sp...
The main goal of the thesis was to research if Finnish people are interested in video game related t...
My project focused on gender inequality in online gaming environments. Using observation, participat...
Game development is thought to be a community-based industry, where social networks and flow of info...
The social dynamics of player communities in online games have been the subject of much research dur...
Video Game development is driven more and more by the input from player communities – both prior to ...
This paper presents the initial findings of a longitudinal study examining the role and experiences ...
Author: Greenberg Miriam Title of the Publication: A Study of Community Engagement on Discord for G...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
What kind of community an online console game club is? Console game playing has often been viewed as...
This thesis explores the effects of ludic structure—defined as the elements of game play not conside...