Objective: To compare the cervical kinematics and sensorimotor control (i.e., all the afferent, efferent, central integration, and processing components involved in maintaining joint stability) of people with chronic non-specific neck pain (CNSNP) to healthy controls, as assessed in an immersive virtual reality (VR) environment. Methods: A comprehensive electronic search was conducted in four databases to identify articles published from inception up until June 2022. The search terms were related to ‘neck pain’ and ‘virtual reality’. Inclusion criteria were observational studies, written in English or French, including a majority of people with CNSNP (> 60%), and comparing the cervical kinematics or sensorimotor control between people with ...
Neck pain is a major global public health concern and adds a significant financial burden to both th...
BackgroundMovement-evoked pain may have a protective or learned component, influenced by visual cues...
Objective: To investigate the feasibility of a virtual reality exercise intervention within an inter...
Background and aim: Cervical kinematics have functional relevance and are important for assessment a...
Motion sickness and neck pain can affect the postural control of individuals. During motion sickness...
Objectives: To compare diagnostic ability of the clinical cervical movement sense (CCMS) test to the...
Background: Chronic neck pain is common, impacting a person's ability to complete functional tasks. ...
The use of virtual reality (VR) for assessment and intervention of neck pain has previously been use...
Introduction: Despite many devices are helpful for motion analysis, there is still no established st...
OBJECTIVE: Research has consistently shown cervical kinematic impairments in subjects with persisten...
Introduction: Despite many devices are helpful for motion analysis, there is still no established st...
Objectives: Body illusions have shown promise in treating some chronic pain conditions. We hypothesi...
BackgroundMovement-evoked pain may have a protective or learned component, influenced by visual cues...
Background: Neck pain is one of the most common musculoskeletal disorders encountered by healthcare ...
Pain is a protective perceptual response shaped by contextual, psychological and sensory inputs, par...
Neck pain is a major global public health concern and adds a significant financial burden to both th...
BackgroundMovement-evoked pain may have a protective or learned component, influenced by visual cues...
Objective: To investigate the feasibility of a virtual reality exercise intervention within an inter...
Background and aim: Cervical kinematics have functional relevance and are important for assessment a...
Motion sickness and neck pain can affect the postural control of individuals. During motion sickness...
Objectives: To compare diagnostic ability of the clinical cervical movement sense (CCMS) test to the...
Background: Chronic neck pain is common, impacting a person's ability to complete functional tasks. ...
The use of virtual reality (VR) for assessment and intervention of neck pain has previously been use...
Introduction: Despite many devices are helpful for motion analysis, there is still no established st...
OBJECTIVE: Research has consistently shown cervical kinematic impairments in subjects with persisten...
Introduction: Despite many devices are helpful for motion analysis, there is still no established st...
Objectives: Body illusions have shown promise in treating some chronic pain conditions. We hypothesi...
BackgroundMovement-evoked pain may have a protective or learned component, influenced by visual cues...
Background: Neck pain is one of the most common musculoskeletal disorders encountered by healthcare ...
Pain is a protective perceptual response shaped by contextual, psychological and sensory inputs, par...
Neck pain is a major global public health concern and adds a significant financial burden to both th...
BackgroundMovement-evoked pain may have a protective or learned component, influenced by visual cues...
Objective: To investigate the feasibility of a virtual reality exercise intervention within an inter...