This essay discusses the theoretical implications of a recent experiment with game-based social media to increase Shakespeare literacy in eleven to fifteen-year-olds. In collaboration with the Stratford Festival, we aimed to make the gameplay of our pilot, Staging Shakespeare, and the social space it generated, experientially theatrical in some way. While the pilot itself was not, in our view, successful, the design process helped us articulate a theory of theatricality grounded in the ontological complexity of theatrical things and the ontogenetic conditions of theatrical environments. Our conclusion is that literal simulations of Shakespeare's plays or of Shakespearean theater production may not be the richest way to teach Shakespeare thr...
Four hundred years after William Shakespeare’s death, his works continue to not only fill playhouses...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
This thesis is an exploration of the connections and application of tabletop gaming in theatre. It l...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
In our present mediascape, performances of Shakespeare on social networks proliferate. Changing Mode...
The field of Shakespeare studies is becoming increasingly interested in the circulation of Shakespea...
The article attempts first to introduce the reader to the deeper needs that gave rise to animation, ...
The aim of this study is to research what participants in a youth theatre in Edinburgh, in 2014, per...
Theatrical art and games can mutually benefit each other. In a recent project we explored this propo...
This essay explores the level of control imposed upon the experience of interactive play which the a...
In Medieval England, games and plays were cognate activities. By Shakespeare’s time, “games” seem to...
Abstract: In this paper I present the challenges of combining game design with theatre conventions i...
Although cognitive science is an interdisciplinary field, its central questions are ‘what is humanit...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
This special issue on Experiencing Shakespeare in Digital Environments explores the new frontiers of...
Four hundred years after William Shakespeare’s death, his works continue to not only fill playhouses...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
This thesis is an exploration of the connections and application of tabletop gaming in theatre. It l...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
In our present mediascape, performances of Shakespeare on social networks proliferate. Changing Mode...
The field of Shakespeare studies is becoming increasingly interested in the circulation of Shakespea...
The article attempts first to introduce the reader to the deeper needs that gave rise to animation, ...
The aim of this study is to research what participants in a youth theatre in Edinburgh, in 2014, per...
Theatrical art and games can mutually benefit each other. In a recent project we explored this propo...
This essay explores the level of control imposed upon the experience of interactive play which the a...
In Medieval England, games and plays were cognate activities. By Shakespeare’s time, “games” seem to...
Abstract: In this paper I present the challenges of combining game design with theatre conventions i...
Although cognitive science is an interdisciplinary field, its central questions are ‘what is humanit...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
This special issue on Experiencing Shakespeare in Digital Environments explores the new frontiers of...
Four hundred years after William Shakespeare’s death, his works continue to not only fill playhouses...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
This thesis is an exploration of the connections and application of tabletop gaming in theatre. It l...