Educational games have attracted the interest of instructors and researchers in various fields of knowledge since they seem to motivate students, engage them in the educational process, and improve their performance. Computer programming is, without a doubt, cognitively demanding, and this has resulted in extended utilization of educational games. An important limitation of the relevant research lies in the fact that it is based on volunteer participants, while it is carried out as a side activity in programming courses and not in real-world course settings. In this article, a study investigating the utilization of the educational game SQL Island in the context of an assignment on the Structured Query Language (SQL) in a compulsory undergra...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
As programming educators we need to find ways to engage our students. The students we see today have...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Students, who are learning programming for the first time, often have difficulty in understanding co...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Abstract: This study uses an educational computer game as a supplemental instruction delivery method...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Many scholars, talking about both educational games and general educational practice, argue that pri...
What is serious? What is funny? Who is a player? Who is a student? But, most importantly, who is the...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Introductory, first-year programming classes are challenging for many students. Unlike other first y...
Game-based learning is an emerging field with learning games played for various learning objectives ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
As programming educators we need to find ways to engage our students. The students we see today have...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Students, who are learning programming for the first time, often have difficulty in understanding co...
The purpose of this case study is to examine how educational games implemented in an xMOOC affect ed...
Abstract: This study uses an educational computer game as a supplemental instruction delivery method...
There is a common belief that educational video games designed to deliver conceptual and applied kno...
Much work has done on teaching Computer Science by having students program games, but little has bee...
This paper explores the findings of a large-scale programming pilot study run as part of the NEWTON ...
Many scholars, talking about both educational games and general educational practice, argue that pri...
What is serious? What is funny? Who is a player? Who is a student? But, most importantly, who is the...
AbstractA number of researchers have documented several difficulties faced by learners of basic prog...
Introductory, first-year programming classes are challenging for many students. Unlike other first y...
Game-based learning is an emerging field with learning games played for various learning objectives ...
This research is approaching game-based learning as a creative act. Furthermore, creativity receives...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
As programming educators we need to find ways to engage our students. The students we see today have...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...