The development of technology and communication today has affected human life on all sides, one of which is financial transactions. The innovation of financial transactions has given birth to a new way of transacting with electronic payments without using cash that is more practical. The purpose of this research is to find out what factors influence the interest in using Go-Pay services for students in Pontianak City. The sample in this study were 300 students in the city of Pontianak. The data analysis method used is Structural Equation Modeling (SEM) with WarpPLS Approach. Before interpreting the results of hypothesis testing, the model should have a Goodness of Fit
This study aims to determine the factors that influence the acceptance and the use of mobile payment...
The development of payment systems in Indonesia is in line with the global technological advanceme...
Tujuan penelitin adalah menganalisis pengaruh perceived usefulness, perceived ease of use, sosial in...
The development of technology and communication today has affected human life on all sides, one of w...
Starting from 2011, online business of Indonesia continuous to grow rapidly. This rapid growth encou...
This study aims to determine the effect of using Gopay e-money in Indonesia, which is influenced by ...
This study used the theory of acceptance model (TAM). This study analyzed the impact of Islamic fina...
The implementation of non-cash or cashless systems in Indonesia is a direct influence of the develop...
Meningkatnya pertumbuhan e-commerce mendorong para pelaku bisnis untuk berinovasi dengan teknologi, ...
This research aims to analyze the factors that influence consumer satisfaction on Go-Pay as a mobile...
The rapid development of technology has affected the financial technology sector in Indonesia. Accor...
AbstractThis research was conducted to analyze the factors that influence the use of mobile payment ...
Abstract: The purpose of this research is to empirically prove the "Unified Theory Of Acceptance And...
The purpose of the study was to descriptively identify FinTech users with the E-Money model on Go-Pa...
The develpoment of payment system in Indonesia is in line with the global technological advancements...
This study aims to determine the factors that influence the acceptance and the use of mobile payment...
The development of payment systems in Indonesia is in line with the global technological advanceme...
Tujuan penelitin adalah menganalisis pengaruh perceived usefulness, perceived ease of use, sosial in...
The development of technology and communication today has affected human life on all sides, one of w...
Starting from 2011, online business of Indonesia continuous to grow rapidly. This rapid growth encou...
This study aims to determine the effect of using Gopay e-money in Indonesia, which is influenced by ...
This study used the theory of acceptance model (TAM). This study analyzed the impact of Islamic fina...
The implementation of non-cash or cashless systems in Indonesia is a direct influence of the develop...
Meningkatnya pertumbuhan e-commerce mendorong para pelaku bisnis untuk berinovasi dengan teknologi, ...
This research aims to analyze the factors that influence consumer satisfaction on Go-Pay as a mobile...
The rapid development of technology has affected the financial technology sector in Indonesia. Accor...
AbstractThis research was conducted to analyze the factors that influence the use of mobile payment ...
Abstract: The purpose of this research is to empirically prove the "Unified Theory Of Acceptance And...
The purpose of the study was to descriptively identify FinTech users with the E-Money model on Go-Pa...
The develpoment of payment system in Indonesia is in line with the global technological advancements...
This study aims to determine the factors that influence the acceptance and the use of mobile payment...
The development of payment systems in Indonesia is in line with the global technological advanceme...
Tujuan penelitin adalah menganalisis pengaruh perceived usefulness, perceived ease of use, sosial in...