The Iowa Gambling Task (IGT) is widely used to assess decision making under conditions of uncertainty in clinical as well as in nonclinical populations. However, there is still debate as to whether normal performance at this task relies on implicit, emotion-based processes that are independent of working memory. To clarify the role of working memory on normal performance on the IGT, participants performed the task under low or high working memory load. We used a modified version of the original task, in which the position of the four decks was randomized between trials. Results showed that only participants performing under low memory load significantly chose more advantageously halfway through the task. In addition, when comparing the numb...
The Iowa Gamb ling Task (IGT) is widely used to assess the role of emotion in decision making....
This study examined how attribution of emotion influences decision making on the Iowa Gambling Task ...
To what extent can people choose advantageously without knowing why they are mak-ing those choices?T...
The Iowa Gambling Task (IGT) is widely used to assess decision making under conditions of uncertaint...
International audienceThe Iowa Gambling Task (IGT) is a sequential learning task in which participan...
The Iowa Gambling Task (IGT) is a sequential learning task in which participants develop a tendency ...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
Previous studies found mixed results concerning the role of working memory (WM) in the gambling task...
International audienceThe results of previous studies are inconsistent in regard to the relationship...
The Iowa Gambling Task (IGT) involves probabilistic learning via monetary rewards and punishments, w...
The Iowa Gambling Task (IGT) involves probabilistic learning via monetary rewards and punishments, w...
The Iowa Gambling Task (IGT) has repeatedly been used to show that damage to the prefrontal cortex c...
Studies using the Iowa Gambling Task (IGT) have distinguished between good and bad decision makers a...
In 2004, the Bangor Gambling Task (BGT) was put forward as a simplified of the Iowa Gambling Task (I...
Background: The Iowa Gambling Task (IGT) is a common paradigm used to study the interactions between...
The Iowa Gamb ling Task (IGT) is widely used to assess the role of emotion in decision making....
This study examined how attribution of emotion influences decision making on the Iowa Gambling Task ...
To what extent can people choose advantageously without knowing why they are mak-ing those choices?T...
The Iowa Gambling Task (IGT) is widely used to assess decision making under conditions of uncertaint...
International audienceThe Iowa Gambling Task (IGT) is a sequential learning task in which participan...
The Iowa Gambling Task (IGT) is a sequential learning task in which participants develop a tendency ...
The Iowa Gambling Task (IGT) simulates uncertain gains and losses in real life situations and thus i...
Previous studies found mixed results concerning the role of working memory (WM) in the gambling task...
International audienceThe results of previous studies are inconsistent in regard to the relationship...
The Iowa Gambling Task (IGT) involves probabilistic learning via monetary rewards and punishments, w...
The Iowa Gambling Task (IGT) involves probabilistic learning via monetary rewards and punishments, w...
The Iowa Gambling Task (IGT) has repeatedly been used to show that damage to the prefrontal cortex c...
Studies using the Iowa Gambling Task (IGT) have distinguished between good and bad decision makers a...
In 2004, the Bangor Gambling Task (BGT) was put forward as a simplified of the Iowa Gambling Task (I...
Background: The Iowa Gambling Task (IGT) is a common paradigm used to study the interactions between...
The Iowa Gamb ling Task (IGT) is widely used to assess the role of emotion in decision making....
This study examined how attribution of emotion influences decision making on the Iowa Gambling Task ...
To what extent can people choose advantageously without knowing why they are mak-ing those choices?T...