Objective: To evaluate the effect of virtual reality (VR) on dental anxiety, pain, and behaviour at different time points among children undergoing dental treatment under local anaesthesia . Material and Methods: This randomised, two ‐ armed, within-subject, cross-over, placebo-controlled trial included 76 children. Eligible participants were treated in two dental visits using the following methods: with protective glasses only, without distraction (attention placebo-controlled - APC); and with the treatment condition (i.e., VR). Primary outcomes were dental anxiety and pain; secondary outcome was dental visit behaviour. Heart rate scores were recorded as an objective measure to evaluate dental anxiety and pain. Subjective measurements f...
Distraction and procedural preparation techniques are frequently used to manage pain and anxiety in ...
Background: Dental anxiety refers to anxiety about dental treatment procedures. Dental anxiety is co...
The aim of this study was to evaluate the effects of virtual reality (VR) video games on anxiety lev...
Abstract Introduction Behavior management of children during dental treatment is an important but ch...
Background: Dental procedures often elicit pain and fear in pediatric dental patients.Aim: To evalua...
Background and Objectives. Dental fear and anxiety are common causes of dental care avoidance especi...
Objective: The aim of this study was to evaluate the influence of using virtual reality (VR) eyeglas...
(1) Background: Dental treatments often cause pain and anxiety in patients. Virtual reality (VR) is...
Published onlineComparative StudyJournal ArticleRandomized Controlled TrialResearch Support, Non-U.S...
Background: Fear of dental procedures is one of the main reasons why patients tend to avoid dental c...
Clinicians should appreciate the effectiveness of virtual reality (VR) headsets for managing both t...
Dental anxiety creates significant problems for both patients and the dental profession. Some distra...
Distraction and procedural preparation techniques are frequently used to manage pain and anxiety in ...
Background: Dental anxiety and anxiety-related avoidance of dental care create significant problems ...
Introduction: One of the main challenges in pediatric dentistry is to provide a favorable experience...
Distraction and procedural preparation techniques are frequently used to manage pain and anxiety in ...
Background: Dental anxiety refers to anxiety about dental treatment procedures. Dental anxiety is co...
The aim of this study was to evaluate the effects of virtual reality (VR) video games on anxiety lev...
Abstract Introduction Behavior management of children during dental treatment is an important but ch...
Background: Dental procedures often elicit pain and fear in pediatric dental patients.Aim: To evalua...
Background and Objectives. Dental fear and anxiety are common causes of dental care avoidance especi...
Objective: The aim of this study was to evaluate the influence of using virtual reality (VR) eyeglas...
(1) Background: Dental treatments often cause pain and anxiety in patients. Virtual reality (VR) is...
Published onlineComparative StudyJournal ArticleRandomized Controlled TrialResearch Support, Non-U.S...
Background: Fear of dental procedures is one of the main reasons why patients tend to avoid dental c...
Clinicians should appreciate the effectiveness of virtual reality (VR) headsets for managing both t...
Dental anxiety creates significant problems for both patients and the dental profession. Some distra...
Distraction and procedural preparation techniques are frequently used to manage pain and anxiety in ...
Background: Dental anxiety and anxiety-related avoidance of dental care create significant problems ...
Introduction: One of the main challenges in pediatric dentistry is to provide a favorable experience...
Distraction and procedural preparation techniques are frequently used to manage pain and anxiety in ...
Background: Dental anxiety refers to anxiety about dental treatment procedures. Dental anxiety is co...
The aim of this study was to evaluate the effects of virtual reality (VR) video games on anxiety lev...