Real-time interaction with augmented reality is a novel material for dancers and choreographers to work with on stage. Rather than focusing on a perfect synchronization between dance and music, it allows the dancers to affect their audiovisual environment and react to the change. In this paper, we report the process and outcome of a col-laborative effort between art and technology that has explored this new material and resulted in the dance performance Nautilus. We suggest an interaction method based on a depth sensor and pixel-cloud avatars that allows the dancers to interact reliably with an augmented reality while moving freely on stage.L'interaction en temps réel avec la réalité augmentée re-présente un nouveau matériel avec lequel les...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
Proceedings of the 1st International Conference and 10th European Event on Evolutionary and Biologic...
This paper describes the processes of creating a hybrid experience of live performance and virtual i...
The context of this work is to develop, adapt and integrate augmented reality related tools to enhan...
International audienceThe democratization of high-end, affordable and off-the-shelf sensors and disp...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
DigitalBeing is an ambient intelligent system that aims to use stage lighting and lighting in projec...
Treball de fi de grau en Sistemes AudiovisualsTutor: Narcís ParésTreball de fi de grau en Informàtic...
We discuss an embodied agent that acts as a dancer and invites human partners to dance with her. The...
This paper describes the case study of applying projection-based augmented reality, especially for d...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
This chapter seeks to explore the development of an ambient intelligent dance space. In particular, ...
We present a new, freely available, multimodal corpus for research into, amongst other areas, real-t...
This thesis constitutes a practice-led research into the integration of digital imagery (video and/o...
International audienceThe rise of gestural interaction led artists to produce shows or installations...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
Proceedings of the 1st International Conference and 10th European Event on Evolutionary and Biologic...
This paper describes the processes of creating a hybrid experience of live performance and virtual i...
The context of this work is to develop, adapt and integrate augmented reality related tools to enhan...
International audienceThe democratization of high-end, affordable and off-the-shelf sensors and disp...
Dancing is a very popular entertainment activity which is, however, quite difficult to learn. Our ob...
DigitalBeing is an ambient intelligent system that aims to use stage lighting and lighting in projec...
Treball de fi de grau en Sistemes AudiovisualsTutor: Narcís ParésTreball de fi de grau en Informàtic...
We discuss an embodied agent that acts as a dancer and invites human partners to dance with her. The...
This paper describes the case study of applying projection-based augmented reality, especially for d...
In this paper, we describe an ongoing work towards developing a whole-body interaction interface for...
This chapter seeks to explore the development of an ambient intelligent dance space. In particular, ...
We present a new, freely available, multimodal corpus for research into, amongst other areas, real-t...
This thesis constitutes a practice-led research into the integration of digital imagery (video and/o...
International audienceThe rise of gestural interaction led artists to produce shows or installations...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
Proceedings of the 1st International Conference and 10th European Event on Evolutionary and Biologic...
This paper describes the processes of creating a hybrid experience of live performance and virtual i...