Low literacy levels in developing countries is one of the reasons behind less rational thinking which hinders the development of scientific temper. If children are educated from the time they start to understand things, it may help them analyse the facts with validity. Games may be considered as a way to enrich communities with scientific temper since they are entertaining. Children could learn easily with calculations and puzzles than with the traditional math class. Today, the number of educational games in app stores is increasing each day. This study analyzes the different traditional games and digital games that communicate science and their balance between entertainment and scientific information
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
The proliferation of mobile technology allows for modern forms of play, including the use of mobile ...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
178-184Low literacy levels in developing countries is one of the reasons behind less rational thinki...
Many learning technologies have emerged in education, often called educational games, along with tec...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
The education in the early period provides the cognitive development of the child. Globally world or...
There is great value in employing the collective problem-solving power of large groups of people. Te...
In the UK, as many as 20% of children in primary schools are more than two years behind their peers ...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
The study is about how modern education games are effecting the society. The authors have discussed ...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
Item does not contain fulltextSerious games have unique strengths that can be used to augment scienc...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
The proliferation of mobile technology allows for modern forms of play, including the use of mobile ...
The purpose of this qualitative study was to discover the influence of instructional games on middle...
178-184Low literacy levels in developing countries is one of the reasons behind less rational thinki...
Many learning technologies have emerged in education, often called educational games, along with tec...
The lack of ability of students in learning science in elementary schools and the lack of ability of...
The education in the early period provides the cognitive development of the child. Globally world or...
There is great value in employing the collective problem-solving power of large groups of people. Te...
In the UK, as many as 20% of children in primary schools are more than two years behind their peers ...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
The study is about how modern education games are effecting the society. The authors have discussed ...
Developing educational game as an alternative of science learning media in SMP Negeri 1 Sokaraja. Th...
Item does not contain fulltextSerious games have unique strengths that can be used to augment scienc...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
This paper presents a categorisation of science game formats in relation to the educational possibil...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
The proliferation of mobile technology allows for modern forms of play, including the use of mobile ...
The purpose of this qualitative study was to discover the influence of instructional games on middle...