The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instructional Media on Fundamental Laws of Chemistry to Students Learning Outcomes. This research is a research and development (RD) with designed by Posttest Only design, in which the design is based on the Thiagarajan technique. The research held on SMAN 10 Padang. Sampling selection was done by Random Cluster Sampling with the result that students of X-Science 2 as the experiment class and students of X-Science 4 as the control class. The data instruments used were a Post-test, questionnaire, and interview of two classes of the sample. The data analysis technique was a Hypothesis test by an Independent T-test sample. Based on Independent T-Test, ...
This study is entitled “The Effectiveness of Scrabble Game to Improve Students’ Vocabulary Mastery”....
This study aims to describe the effectiveness of the Science card game to improve student learning o...
The purpose of this study was to determine the effect of using kahoot as a game-based learning mediu...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
With the development of technology, education is required to be more advanced and modern to be able ...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aimed to develop and evaluate the effectiveness of game-based activities as a teaching st...
This research aims to determine the effect of using Games Board media on students' scientific litera...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
The limitations of media variants and the infrequent use of learning media in the chemistry learning...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
This study is entitled “The Effectiveness of Scrabble Game to Improve Students’ Vocabulary Mastery”....
This study aims to describe the effectiveness of the Science card game to improve student learning o...
The purpose of this study was to determine the effect of using kahoot as a game-based learning mediu...
The research aims to determine the effectiveness of Chemistry Scrabble (Chemscrabb) games as Instruc...
With the development of technology, education is required to be more advanced and modern to be able ...
The aim of the research is to produce feasible Chemistry Adventure game as a learning media on Chemi...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
This study focuses on the effects of using games in teaching selected topics in college chemistry. T...
This study aimed to obtain Chem Man computer game as atomic constituent particles learning media for...
This study aimed to develop and evaluate the effectiveness of game-based activities as a teaching st...
This research aims to determine the effect of using Games Board media on students' scientific litera...
Learning media made must meet the eligibility criteria, one of which is effectiveness. The research ...
This research aimed at developing chemistry education game of role playing game (RPG) based on the r...
The limitations of media variants and the infrequent use of learning media in the chemistry learning...
The use of games in the chemistry learning process has a positive effect on students’ behaviour, und...
This study is entitled “The Effectiveness of Scrabble Game to Improve Students’ Vocabulary Mastery”....
This study aims to describe the effectiveness of the Science card game to improve student learning o...
The purpose of this study was to determine the effect of using kahoot as a game-based learning mediu...