As video games continue to grow in popularity, accessibility is a key concern which developers must consider to ensure the most people possible can enjoy the games they create (Cairns et al., 2019; Nova et al., 2021). With approximately 500,000 blind and partially sighted people in Canada alone, visual accessibility is a central concern of game accessibility. Visual accessibility has developed for decades with one of the most popular and effective methods of this being audio description (AD) (Fryer, 2016). Audio description comes in different styles depending on its use, with standard and extended AD being 2 of the most common types (Canadian National Institute for the Blind, 2019). Despite the success of this option in film and television,...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
Over the last years, works related to accessible technologies have increased both in number and in q...
The paper, starting from the studies on the accessibility (Perego, 2005; Diaz-Cintas, 2005), present...
Technology applications including games are generally not designed with the blind or visually impair...
Audio description for the blind and visually-impaired has been around since people have described wh...
This paper explores the creation of an alternative to traditional Audio Description for visually imp...
Research into improving the accessibility of computer games can enable us to better understand what ...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
Enhancing Audio Description is a research project that explores how sound design, first-person narra...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Audio Description for film and television is a pre-recorded track that uses verbal descriptions to p...
Audio Description for film and television is a pre-recorded track that uses verbal descriptions to p...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
With approximately six million people who are blind, between the ages of 16-75+ years of age in the ...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
Over the last years, works related to accessible technologies have increased both in number and in q...
The paper, starting from the studies on the accessibility (Perego, 2005; Diaz-Cintas, 2005), present...
Technology applications including games are generally not designed with the blind or visually impair...
Audio description for the blind and visually-impaired has been around since people have described wh...
This paper explores the creation of an alternative to traditional Audio Description for visually imp...
Research into improving the accessibility of computer games can enable us to better understand what ...
Digital games have become increasingly popular for both entertainment and education purposes. Howev...
Enhancing Audio Description is a research project that explores how sound design, first-person narra...
In the 1970s when video games first emerged, it was virtually impossible to create a game that did n...
Audio Description for film and television is a pre-recorded track that uses verbal descriptions to p...
Audio Description for film and television is a pre-recorded track that uses verbal descriptions to p...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia d...
With approximately six million people who are blind, between the ages of 16-75+ years of age in the ...
Over the last three decades, video games have evolved from an obscure pastime to a force of change t...
With video games being a major form of entertainment that is able to have a foothold next to cinema...
Over the last years, works related to accessible technologies have increased both in number and in q...
The paper, starting from the studies on the accessibility (Perego, 2005; Diaz-Cintas, 2005), present...