Objective: Since the mid-nineties of the last century, there has been a wide involvement of all segments of the world’s population in computer games. A huge number of the younger generation including children, schoolchildren, teenagers is involved in the process of “computerization”. With prolonged and frequent use of a computer, it is possible to form a computer gaming addiction. The purpose was to study of the effectiveness of tertiary prevention (TP) of computer game addiction (CGA) in students of General education institutions (GEI). Patients and methods: the study included 558 students in grades 7–10 of GEI aged 12–17 years (14.6 ± 2.4 years). The main group made up 393 students who received preventive intervention, and 165 persons of ...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
The article deals with the prevalence of use of the computer addiction among students and its influe...
Objective: This study was conducted to investigate the association between computer game addiction a...
Purpose: to determine influence of educational process on prevalence of students’ harmful computer h...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
This study aimed to investigate the effects of addiction to computer games on physical and mental he...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Abstract This study aimed to investigate the effects of addiction to computer games on physical and...
Moja praca składa się z czterech rozdziałów. W pierwszym rozdziale analizuję literaturę przedmiotu n...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a varie...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...
The article deals with the prevalence of use of the computer addiction among students and its influe...
Objective: This study was conducted to investigate the association between computer game addiction a...
Purpose: to determine influence of educational process on prevalence of students’ harmful computer h...
The computer gaming addiction is one of the newer concepts that young generations face and can be de...
This study aimed to investigate the effects of addiction to computer games on physical and mental he...
Background: Children usually play video games for entertainment, excitement, challenge seeking, emot...
Abstract This study aimed to investigate the effects of addiction to computer games on physical and...
Moja praca składa się z czterech rozdziałów. W pierwszym rozdziale analizuję literaturę przedmiotu n...
Background and objective: Computers and the Internet have become an integral part of today\u27s life...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
The aim of the study is to examine the self-perceptions of elementary school sixth-, seventh- and ei...
Introduction Behavioral disorders, are the most common and debilitating diseases that affect a varie...
Nowadays, the rapid rise in the digital game industry has led to a similar increase in children’s te...
Computer games have become one of the most important entertainment tools for children. Games have bo...
Introduction: The rapid progress of technology and widespread use of internet has increased the freq...