Background The study aims to consider the prospect possibilities of gamification in historical education and its influence on the development of key professional competencies of workers necessary in current condition of humanitarian sphere development. Methods An experimental study theoretically substantiates the prospects for the gamification of education on the example of history education, in which 40 students from the Рeoples’ Friendship University of Russia and Sechenov First Moscow State Medical University took part. A pedagogical model of gamified history study has been developed and implemented into a 3-month online learning course “Technology for constructing historical interpretations.” The following technological tools were used...
The article identifies the essence of the phenomenon of gamification as a modern trend in distance e...
The article analyzes the students-philologists’ motivations to use the gamification with elements of...
The scientific literature reveals the impact of applying game-based videos and gamification on under...
This article tells about the history of gamification of education, its current state and the practic...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
Thesis was developed as a model specification for a design of historical simulation applied in forma...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
Introduction. As a discipline, History holds a specific place among disciplines of a humanitarian cy...
This article discusses the expediency and efficiency of implementing gamification in education. This...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Global digitalization requires changes in all spheres of human life, including education. Modern tre...
The article identifies the essence of the phenomenon of gamification as a modern trend in distance e...
The article analyzes the students-philologists’ motivations to use the gamification with elements of...
The scientific literature reveals the impact of applying game-based videos and gamification on under...
This article tells about the history of gamification of education, its current state and the practic...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
Thesis was developed as a model specification for a design of historical simulation applied in forma...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
This bachelor's thesis focuses on the topic of gamification in education and provides a complex view...
Introduction. As a discipline, History holds a specific place among disciplines of a humanitarian cy...
This article discusses the expediency and efficiency of implementing gamification in education. This...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Today's learners are digital natives. They grew up with digital technologies. Teachers have to ...
The article is devoted to innovative technologies of teaching foreign languages. As modern students ...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Global digitalization requires changes in all spheres of human life, including education. Modern tre...
The article identifies the essence of the phenomenon of gamification as a modern trend in distance e...
The article analyzes the students-philologists’ motivations to use the gamification with elements of...
The scientific literature reveals the impact of applying game-based videos and gamification on under...