Gamification is a growing trend in research (Caponetto, Earp, and Ott, 2014; Erenli, 2013; Kasurinen and Knutas, 2017) as well as in educational settings (Azmi, Ahmad, Iahad, and Yusof, 2017; Dicheva, Dichev, Agre, and Angelova, 2015). While a more common definition of gamification is still under evaluation throughout the research community, for this research we adopt the definition from (Deterding, Dixon, Khaled, and Nacke, 2011) - gamification is “the use of game design elements in non-game contexts”. Higher education is among one of those “non-game contexts” where the implementation and usage of gamification techniques, is evolving in an ascending trend and in various educational settings (e.g., Faghihi et al., 2014; Galbis-Córdova, Mar...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
International audienceThis study aimed to identify the feasibility and expediency of gamifying activ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
The use of games in education represents a promising tool to motivate and engage students in their l...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Research on gamification shows that it has positive impacts on learning, performance, motivation, an...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
International audienceThis study aimed to identify the feasibility and expediency of gamifying activ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...
The use of games in education represents a promising tool to motivate and engage students in their l...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Research on gamification shows that it has positive impacts on learning, performance, motivation, an...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
International audienceThis study aimed to identify the feasibility and expediency of gamifying activ...
Purpose – Gamification or related concepts such as serious games and playful design are discussed in...